Advanced PyQt5 e-book
The e-book has 260 pages. It has 103 code examples. Many of the examples are unique; reader will not find them anywhere else. It is an ideal material for those who already know some basics of PyQt5 library. Carefully chosen examples always focus on one important aspect. Unless it is a more complex example. The book is written in plain English.
The code examples were tested on Linux and Windows, Python 3.6.2 and PyQt5 5.9.1 on Windows 7 and Python 3.5.2 and PyQt 5.9.1 on Debian Linux. After purchasing the e-book, you will obtain a ZIP file. With the PDF file, you will also obtain all code examples.
If something goes wrong with the payment process, drop me an email at vronskij(at)gmail.com.
The e-book costs 17 €.
About this tutorial
This is Advanced PyQt5 e-book. This e-book is a tutorial which covers several interesting parts of the library.
This e-book covers the following:
- Date and time
- The Graphics View Framework
- Layout management
- Custom widgets
- Model & View widgets
- QtSql module
The first chapter covers date and time. The examples demonstrate date and time arithmetic, show how to work with universal and local time, epochs, or daylight saving time.
In the Graphics chapter, we do some basic and more advanced painting. The Graphics View framework chapter covers Graphics View framework, which is a high level framework to create graphics quickly and efficiently.
Layout management is considered to be one of the most difficult areas of GUI programming. Writers usually only skim the topic, covering the very basics of it. Based on my experience while writing a complete e-book dedicated to layout management, this chapter was a piece of cake. Once you know the principles behind the process, you can utilize them in other GUI toolkits too. In this chapter you will learn everything important about layout management.
In the Custom widgets chapter, we will show how to create three custom widgets: a Led widget, a CPU widget and a Thermometer widget.
In the Model & View widgets part, we will cover important Model/View
widgets. You will learn how to work with
In the QtSql module chapter, we will cover the basics of the
is used for database programming.
Network programming is covered in the networking chapter. The examples show how to download an icon from a web page, create a simple web server or determine weather conditions.
One of the best ways to learn programming is to create computer games. As a bonus, you will have three simple 2D games: Nibbles, Sokoban, and Minesweeper.
Here you can see some of the screenshots from the e-book.