Object-oriented programming in Visual Basic
last modified October 18, 2023
In this part of the Visual Basic tutorial, we talk about object oriented programming in Visual Basic.
There are three widely used programming paradigms there. Procedural programming, functional programming and object-oriented programming. Visual Basic supports both procedural and object-oriented programming.
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs. (Wikipedia)
There are some basic programming concepts in OOP:
- Abstraction
- Polymorphism
- Encapsulation
- Inheritance
The abstraction is simplifying complex reality by modeling classes appropriate to the problem. The polymorphism is the process of using an operator or function in different ways for different data input. The encapsulation hides the implementation details of a class from other objects. The inheritance is a way to form new classes using classes that have already been defined.
Objects
Objects are basic building blocks of a Visual Basic OOP program. An object is a combination of data and methods. In a OOP program, we create objects. These objects communicate together through methods. Each object can receive messages, send messages and process data.
There are two steps in creating an object. First, we create a class. A class is a template for an object. It is a blueprint, which describes the state and behavior that the objects of the class all share. A class can be used to create many objects. Objects created at runtime from a class are called instances of that particular class.
Option Strict On Module Example Class Being End Class Sub Main() Dim b as New Being Console.WriteLine(b.ToString()) End Sub End Module
In our first example, we create a simple object.
Class Being End Class
This is a simple class definition. The body of the template is empty. It does not have any data or methods.
Dim b as New Being
We create a new instance of the Being
class. For this we have the
New
keyword. The b
variable is the handle to the
created object.
Console.WriteLine(b.ToString())
The ToString
method of the object gives some basic description of
the object.
$ dotnet run Example+Being
We don't get much info, since the class definition was empty. We get the object class name and the module name, where the instance of this object was created.
Object attributes
Object attributes is the data bundled in an instance of a class. The object attributes are called instance variables or member fields. An instance variable is a variable defined in a class, for which each object in the class has a separate copy.
Option Strict On Module Example Class Person Public Name As String End Class Sub Main() Dim p1 as New Person p1.Name = "Jane" Dim p2 as New Person p2.Name = "Beky" Console.WriteLine(p1.Name) Console.WriteLine(p2.Name) End Sub End Module
In the above Visual Basic code, we have a Person
class with one
member field.
Class Person Public Name As String End Class
We declare a Name
member field. The Public
keyword specifies that the member field will be accessible outside the
Class
End Class
block.
Dim p1 as New Person p1.Name = "Jane"
We create an instance of the Person
class. And set the Name
variable to "Jane". We use the dot operator to access the attributes of objects.
Dim p2 as New Person p2.Name = "Beky"
We create another instance of the Person
class. Here we set the
variable to "Beky".
Console.WriteLine(p1.Name) Console.WriteLine(p2.Name)
We print the contents of the variables to the console.
$ dotnet run Jane Beky
We see the output of the program. Each instance of the Person
class
has a separate copy of the
Name
member field.
Methods
Methods are functions/procedures defined inside the body of a class. They are
used to perform operations with the attributes of our objects. Methods are
essential in encapsulation concept of the OOP paradigm. For example, we
might have a Connect
method in our AccessDatabase
class. We need not to be informed how exactly Connect
connects to the database. We only know that it is used to connect to a database.
This is essential in dividing responsibilities in programming, especially in
large applications.
Option Strict On Module Example Class Circle Public Radius As Integer Public Sub SetRadius(ByVal Radius As Integer) Me.Radius = Radius End Sub Public Function Area() As Double Return Me.Radius * Me.Radius * Math.PI End Function End Class Sub Main() Dim c As New Circle c.SetRadius(5) Console.WriteLine(c.Area()) End Sub End Module
In the code example, we have a Circle
class. We define two methods.
Public Radius As Integer
We have one member field. It is the Radius
of the circle. The
Public
keyword is an access specifier. It tells that the variable
is fully accessible from the outside world.
Public Sub SetRadius(ByVal Radius As Integer) Me.Radius = Radius End Sub
This is the SetRadius
method. It is a normal Visual Basic
procedure. The Me
variable is a special variable, which we use to
access the member fields from methods.
Public Function Area() As Double Return Me.Radius * Me.Radius * Math.PI End Function
The Area
method returns the area of a circle. The
Math.PI
is a built-in constant.
$ dotnet run 78.5398163397448
Running the example.
Access modifiers
Access modifiers set the visibility of methods and member fields.
Visual Basic has five access modifiers: Public
,
Protected
, Private
, Friend
, and
ProtectedFriend
. Public
members can be accessed from
anywhere.
Protected
members can be accessed only within the class itself and
by inherited and parent classes. Friend
members may be accessed
from within the same assembly (exe or DLL).
ProtectedFriend
is a union of protected and friend modifiers.
Access modifiers protect data against accidental modifications. They make the programs more robust.
Option Strict On Module Example Class Person Public Name As String Private Age As Byte Public Function GetAge() As Byte Return Me.Age End Function Public Sub SetAge(ByVal Age As Byte) Me.Age = Age End Sub End Class Sub Main() Dim p as New Person p.Name = "Jane" p.setAge(17) Console.WriteLine("{0} is {1} years old", p.Name, p.GetAge) End Sub End Module
In the above program, we have two member fields. One is declared
Public
, the other Private
.
Public Function GetAge() As Byte Return Me.Age End Function
If a member field is Private
, the only way to access it is via
methods. If we want to modify an attribute outside the class, the
method must be declared Public
. This is an important aspect of
data protection.
Public Sub SetAge(ByVal Age As Byte) Me.Age = Age End Sub
The SetAge
method enables us to change the private
Age
variable from outside of the class definition.
Dim p as New Person p.Name = "Jane"
We create a new instance of the Person
class. Because the
Name
attribute is Public
, we can access it directly.
However, this is not recommended.
p.setAge(17)
The SetAge
method modifies the Age
member field. It
cannot be accessed or modified directly, because it is declared
Private
.
Console.WriteLine("{0} is {1} years old", p.Name, p.GetAge)
Finally, we access both members to build a string.
$ dotnet run Jane is 17 years old
Option Strict On Module Example Class Base Public Name As String = "Base" Protected Id As Integer = 5323 Private IsDefined As Boolean = True End Class Class Derived Inherits Base Public Sub Info() Console.WriteLine("This is Derived Class") Console.WriteLine("Members inherited:") Console.WriteLine(Me.Name) Console.WriteLine(Me.Id) 'Console.WriteLine(Me.IsDefined) End Sub End Class Sub Main() Dim drv As Derived = New Derived drv.Info() End Sub End Module
In the preceding program, we have a Derived class, which inherits from the
Base
class. The Base
class has three member fields.
All with different access modifiers. The IsDefined
member is not
inherited. The Private
modifier prevents this.
Class Derived Inherits Base
The class Derived
inherits from the Base
class.
Console.WriteLine(Me.Name) Console.WriteLine(Me.Id) 'Console.WriteLine(Me.IsDefined)
The Public
and the Protected
members are inherited by
the Derived
class. They can be accessed. The
Private
member is not inherited. The line accessing the member
field is commented. If we uncommented the line, it would not compile.
$ dotnet run This is Derived Class Members inherited: Base 5323
Running the program, we receive this output. The Public
and
Protected
members are inherited, the Private
member is not.
Method overloading
Method overloading allows the creation of several methods with the same name which differ from each other in the type of the input.
What is method overloading good for? The Qt4 library gives a nice example for
the usage. The QPainter
class has three methods to draw a
rectangle. Their name is drawRect
and their parameters differ. One
takes a reference to a floating point rectangle object, another takes a
reference to an integer rectangle object and the last one takes four parameters,
x, y, width, height. If the C++ language, which is the language in which Qt is
developed, didn't have method overloading, the creators of the library would
have to name the methods like drawRectRectF
,
drawRectRect
, drawRectXYWH
. The solution with method
overloading is more elegant.
Option Strict On Module Example Class Sum Public Function GetSum() As Integer Return 0 End Function Public Function GetSum(ByVal x As Integer) As Integer Return x End Function Public Function GetSum(ByVal x As Integer, ByVal y As Integer) As Integer Return x + y End Function End Class Sub Main() Dim s As Sum = New Sum Console.WriteLine(s.getSum()) Console.WriteLine(s.getSum(20)) Console.WriteLine(s.getSum(20, 30)) End Sub End Module
We have three methods called GetSum
. They differ in input parameters.
Public Function GetSum(ByVal x As Integer) As Integer Return x End Function
This one takes one parameter.
Console.WriteLine(s.getSum()) Console.WriteLine(s.getSum(20)) Console.WriteLine(s.getSum(20, 30))
We call all three methods.
$ dotnet run 0 20 50
The constructor
A constructor is a special kind of a method. It is automatically called, when
the object is created. The purpose of the constructor is to initiate the state
of the object. The name of the constructor in Visual Basic is
New
. The constructors are methods, so they can be overloaded too.
Option Strict On Module Example Class Being Sub New() Console.WriteLine("Being is being created") End Sub Sub New(ByVal name As String) Console.WriteLine("Being {0} is created", name) End Sub End Class Sub Main() Dim b As New Being Dim t As New Being("Tom") End Sub End Module
We have a Being
class. This class has two constructors. The first
one does not take parameters, the second one takes one parameter.
Sub New(ByVal name As String) Console.WriteLine("Being {0} is created", name) End Sub
This constructor takes one String
parameter.
Dim b As New Being
An instance of the Being
class is created. This time the
constructor without a parameter is called upon object creation.
$ dotnet run Being is being created Being Tom is created
In the next example, we initiate data members of the class. Initiation of variables is a typical job for constructors.
Option Strict On Module Example Class MyFriend Private Born As Date Private Name As String Sub New(ByVal Name As String, ByVal Born As Date) Me.Name = Name Me.Born = Born End Sub Public Sub GetInfo() Console.WriteLine("{0} was born on {1}", Me.Name, Me.Born.ToShortDateString) End Sub End Class Sub Main() Dim name As String = "Lenka" Dim born As Date = #5/3/1990# Dim fr As MyFriend = New MyFriend(name, born) fr.GetInfo() End Sub End Module
We have a Friend
class with data members and methods.
Private Born As Date Private Name As String
We have two variables in the class definition. The Private
keyword is an access modifier. It is a form of encapsulation. The
Private
keyword is the most restrictive modifier. It allows only
the object in question to access the variable. No descendants, no other objects.
Sub New(ByVal Name As String, ByVal Born As Date) Me.Name = Name Me.Born = Born End Sub
In the constructor, we initiate the two data members. The Me
variable is a handler used to reference the object variables.
Dim fr As MyFriend = New MyFriend(name, born) fr.GetInfo()
We create a Friend object with two arguments. Then we call the
GetInfo
method of the object.
$ dotnet run Lenka was born on 5/3/1990
Class constants
Visual Basic enables to create class constants. These constants do not belong to a concrete object. They belong to the class. By convention, constants are written in uppercase letters.
Option Strict On Module Example Class Math Public Const PI As Double = 3.14159265359 End Class Sub Main() Console.WriteLine(Math.PI) End Sub End Module
We have a Math
class with a PI
constant.
Public Const PI As Double = 3.14159265359
The Const
keyword is used to define a constant.
$ dotnet run 3.14159265359
Running the example.
The ToString() method
Each object has a ToString
method. It returns a human-readable
representation of the object. The default implementation returns the fully
qualified name of the type of the Object. Note that when we call the
Console.WriteLine
method with an object as a parameter, the
ToString
is being called.
Option Strict On Module Example Class Being Public Overrides Function ToString As String Return "This is Being Class" End Function End Class Sub Main() Dim b as New Being Dim o As New Object Console.WriteLine(o.ToString()) Console.WriteLine(b.ToString()) Console.WriteLine(b) End Sub End Module
We have a Being
class in which we override the default
implementation of the ToString
method.
Public Overrides Function ToString As String Return "This is Being Class" End Function
Each class created inherits from the base Object
. The
ToString
method belongs to this Object class. We use the
Overrides
keyword to inform that we are overriding a method.
Dim b as New Being Dim o As New Object
We create two objects. One custom defined and one built-in.
Console.WriteLine(o.ToString()) Console.WriteLine(b.ToString())
We call the ToString
method on these two objects.
Console.WriteLine(b)
As we have specified earlier, calling the Console.WriteLine
on the object will call its ToString
method.
$ dotnet run System.Object This is Being Class This is Being Class
This is what we get, when we run the script.
Inheritance
The inheritance is a way to form new classes using classes that have already been defined. The newly formed classes are called derived classes, the classes that we derive from are called base classes. Important benefits of inheritance are code reuse and reduction of complexity of a program. The derived classes (descendants) override or extend the functionality of base classes (ancestors).
Option Strict On Module Example Class Being Sub New() Console.WriteLine("Being is created") End Sub End Class Class Human Inherits Being Sub New() Console.WriteLine("Human is created") End Sub End Class Sub Main() Dim h As New Human End Sub End Module
In this program, we have two classes. A base Being
class and a
derived Human
class. The derived class inherits from the base
class.
Class Human Inherits Being
In Visual Basic, we use the Inherits
keyword to create inheritance
relations.
Dim h As New Human
We instantiate the derived Human class.
$ dotnet run Being is created Human is created
We can see that both constructors were called. First, the constructor of the base class is called, then the constructor of the derived class.
A more complex example follows.
Option Strict On Module Example Class Being Dim Shared Count As Integer = 0 Sub New() Count = Count + 1 Console.WriteLine("Being is created") End Sub Sub GetCount() Console.WriteLine("There are {0} Beings", Count) End Sub End Class Class Human Inherits Being Sub New() Console.WriteLine("Human is created") End Sub End Class Class Animal Inherits Being Sub New Console.WriteLine("Animal is created") End Sub End Class Class Dog Inherits Animal Sub New() Console.WriteLine("Dog is created") End Sub End Class Sub Main() Dim h As New Human Dim d As New Dog d.GetCount() End Sub End Module
We have four classes. The inheritance hierarchy is more complicated.
The Human
and the Animal
classes inherit from
the Being
class. And the Dog
class inherits directly
from the Animal
class and indirectly from the Being
class. We also introduce a concept of a Shared
variable.
Dim Shared Count As Integer = 0
We define a Shared
variable. Shared members
are members that are shared by all instances of a class. In other
programming languages, they are called static members.
Sub New() Count = Count + 1 Console.WriteLine("Being is created") End Sub
Each time the Being
class is instantiated, we increase the
Count
variable by one. This way we keep track of the
number of instances created.
Class Animal Inherits Being ... Class Dog Inherits Animal ...
The Animal
inherits from the Being
and the Dog
inherits from the Animal. Indirectly, the Dog
inherits from the
Being
as well.
Dim h As New Human Dim d As New Dog d.GetCount
We create instances from the Human
and from the
Dog
classes. We call the GetCount
method
of the Dog
object.
$ dotnet run Being is created Human is created Being is created Animal is created Dog is created There are 2 Beings
The Human
object calls two constructors: the
Dog
object calls three constructors. There are
two beings instantiated.
Abstract classes and methods
Abstract classes cannot be instantiated. If a class contains at least one abstract method, it must be declared abstract too. Abstract methods cannot be implemented, they merely declare the methods' signatures. When we inherit from an abstract class, all abstract methods must be implemented by the derived class. Furthermore, these methods must be declared with the same of less restricted visibility.
Unlike Interfaces, abstract classes may have methods with full
implementation and may also have defined member fields. So abstract classes may
provide a partial implementation. Programmers often put some common
functionality into abstract classes. And these abstract classes are later
subclassed to provide more specific implementation. For example, the Qt graphics
library has a QAbstractButton
, which is the abstract base class of
button widgets, providing functionality common to buttons. Buttons
Q3Button
, QCheckBox
, QPushButton
,
QRadioButton
, and QToolButton
inherit from this base
abstract class.
Formally put, abstract classes are used to enforce a protocol. A protocol is a set of operations, which all implementing objects must support.
Option Strict On Module Example MustInherit Class Drawing Protected x As Integer = 0 Protected y As Integer = 0 Public MustOverride Function Area() As Double Public Function GetCoordinates() As String Return String.Format("x: {0}, y: {1}", Me.x, Me.y) End Function End Class Class Circle Inherits Drawing Private Radius As Integer Sub New(ByVal x As Integer, ByVal y As Integer, ByVal r As Integer) Me.x = x Me.y = y Me.Radius = r End Sub Public Overrides Function Area() As Double Return Me.Radius * Me.Radius * Math.PI End Function Public Overrides Function ToString() As String Return String.Format("Circle, at x: {0}, y: {1}, radius: {2}", Me.x, Me.y, Me.Radius) End Function End Class Sub Main() Dim c as New Circle(12, 45, 22) Console.WriteLine(c) Console.WriteLine("Area of circle: {0}", c.Area()) Console.WriteLine(c.GetCoordinates()) End Sub End Module
We have an abstract base Drawing
class. The class defines two
member fields, defines one method and declares one method. One of the methods is
abstract, the other one is fully implemented. The Drawing
class is
abstract, because we cannot draw it. We can draw a circle, a dot or a square.
The Drawing
class has some common functionality to the objects that
we can draw.
MustInherit Class Drawing
In Visual Basic, we use the MustInherit
keyword to define an
abstract class.
Public MustOverride Function Area() As Double
An abstract method is preceded with a MustOverride
keyword.
Class Circle Inherits Drawing
A Circle is a subclass of the Drawing class. It must implement the abstract Area() method.
$ dotnet run Circle, at x: 12, y: 45, radius: 22 Area of circle: 1520.53084433746 x: 12, y: 45
This was the first part of the description of OOP in Visual Basic.