Objects in Ruby
last modified October 18, 2023
In this part of the Ruby tutorial, we cover the concept of objects in Ruby language. We learn more about objects in OOP chapter. I have written this preliminary chapter about objects because many Ruby features might be confusing to newcomers — especially if they already know any other programming language.
Everything is object
Ruby is an object-oriented programming language. This means that in Ruby programs we work with objects. From a language programmer's point of view a Ruby program is a stream of tokens. These tokens are Ruby keywords, operators, various delimiters or literals. From a semantic point of view a Ruby program consists of objects. These objects are created and modified during the lifetime of a Ruby script.
There are two kinds of objects: built-in objects and custom objects. Built-in objects are predefined objects that all programmers can use. They are available with the core of the Ruby language or from various libraries. Custom objects are created by application programmers for their application domains.
All objects must be created before we can work with them. We often use a term object instantiation. It is a synonym for object creation. Objects consists of data and methods. Data is a static part of an object. Methods form a dynamic part of an object. Objects are modified and communicate with each other via methods.
#!/usr/bin/ruby puts "Ruby language"
We have a simple Ruby script. If we are familiar with some procedural language
like Pascal or C, we might see a keyword or a function named puts
and its parameter "Ruby language", which is a string.
Ruby is a pure object-oriented language and things are a bit different. The
"Ruby language" is a indeed a string, which is a common data type. But it is
also an object. And as with all objects, we can call its methods. This is a bit
different from other languages. The puts
is a method. A method is a
function defined in an object. Methods do not exist on their own. In fact, the
puts
method is a part of the
Kernel
module.
#!/usr/bin/ruby Kernel.puts "Ruby language" Kernel.puts "Ruby language".size
In the above script, we have two code lines.
Kernel.puts "Ruby language"
In the first example, we were calling the puts
method without
the Kernel
part, which may be omitted. This saves time and some
typing. It is in fact a shorthand call for the Kernel.puts
formal
call. In C# we have Console.WriteLine
and in Java
System.println
. The idea is the same. Methods must be associated
with some object, or, in case of class methods, a class.
Kernel.puts "Ruby language".size
In this code line, we print the size of the "Ruby language" string to the
console. This might be confusing to programmers who have coded in other
languages. In other languages, a string is a primitive data type
that cannot be modified and that lacks its own methods. In Ruby, a
string is a full object and has its own methods. The size
method
is one of them. It returns the size of the string in characters.
$ ./simple2.rb Ruby language 13
Ruby Integer object
In the following example, we look at an integer number. Similarly to a string, an integer value is a Ruby object too.
#!/usr/bin/ruby puts 6.object_id puts 6.even? puts 6.zero? puts 6.class
In the example, we have an integer 6. We call a few methods on the number.
puts 6.object_id
The 6 is an object. The object_id
is a method. The method
returns an id associated to the object. Each object has an id. If
we call a method on an object, we must always put a dot character between
the two.
puts 6.even? puts 6.zero?
Here we call two methods on the 6 object. The even?
returns true
if the number is even. And the zero?
method returns true if the
number is equal to zero. Note that these two methods end with a question mark.
This is a Ruby convention. Methods that return a boolean value end
with a question mark.
puts 6.class
The class
method tells us what kind of object we are dealing with.
In our case a 6 is a Fixnum
$ ./object_number.rb 13 true false Integer
Ruby object creation
We have mentioned that Ruby objects must be created before we can work with
them. Objects can be created implicitly or explicitly. Implicit object creation
is object creation by literal notation. Explicit object creation happens with
the use of the new
keyword. A custom object is always created with
the new
keyword. Custom objects must be created from a particular
class. A class is a template for an object. A class can be used to create many
objects.
#!/usr/bin/ruby class Being end puts 67 puts "ZetCode" s = String.new "ZetCode" puts s b = Being.new puts b
The code example demonstrates creation of objects in Ruby.
class Being end
This is a template for our custom object called Being
. The
templates are created using the class
keyword.
The templates for custom objects are usually placed at the
top of the source file or in a separate Ruby files.
puts 67 puts "ZetCode"
In these two lines we work with two objects. A 67 object of Fixnum
type and "ZetCode" string of String
type. 67 and "String" are what
we call literals. A literal is a textual representation of a particular value
of a type. These two objects are created behind the scenes by the Ruby interpreter.
Some objects in Ruby are created by specifying their literals in the source code.
s = String.new "ZetCode" puts s
This is the formal way of creating a String
object. It is equal to the
previous, implicit creation with the string literal.
b = Being.new puts b
And here we create an instance of the custom object. The puts
method
gives us a short description of the object.
$ ./object_create.rb 67 ZetCode ZetCode #<Being:0x9944d9c>
We continue with some formal object creations.
#!/usr/bin/ruby s1 = String.new "Ruby" puts s1.size puts s1.downcase a1 = Array.new a1.push 1, 2, 3 puts a1.include? 3 puts a1.empty? r1 = Range.new 1, 6 puts r1.class puts r1.include? 4
In the example, we create three built-in objects and call a few of their methods.
s1 = String.new "Ruby" puts s1.size puts s1.downcase
A String
object is created. We call two methods of the
object. The size
method returns the size of the string.
The downcase
method downcases the characters of the string.
a1 = Array.new a1.push 1, 2, 3 puts a1.include? 3 puts a1.empty?
Here we create an Array
object and add three numbers to it.
Later we call two array methods. The include?
method checks if
a particular value (3 in our case) is part of the array. The empty?
method returns a boolean value indicating whether the array is empty.
r1 = Range.new 1, 6 puts r1.class puts r1.include? 4
An instance of the Range
class is created. It contains numbers from 1
to 6. The class
method returns the name of the object.
The include?
method checks if the number 4 is part of
the range. It is in our case.
$ ./formal.rb 4 ruby true false Range true
Running the example gives this output.
Ruby object literals
As we have already mentioned, some built-in objects can be created using object literals. The following example shows several object literals.
#!/usr/bin/ruby 4.times { puts "Ruby" } puts "Ruby".size puts "Ruby".downcase puts [1, 2, 3].include? 3 puts [1, 2, 3].empty? puts :name.class puts :name.frozen? puts (1..6).class puts (1..6).include? 4
In the above example we use literal notation to create a fixnum, strings, arrays, symbols, and ranges.
4.times { puts "Ruby" }
We can immediately call a method on an integer literal. This line prints a "Ruby" string four times to the terminal.
puts "Ruby".size puts "Ruby".downcase
We call two methods on a String
object created with a string
literal.
puts [1, 2, 3].include? 3 puts [1, 2, 3].empty?
Here we create two Array
objects using array literal
notations. We check if a specific number is part of the array with the
include?
method. The empty?
method checks
if the array object is empty or not.
puts :name.class puts :name.frozen?
Two methods of the Symbol object are called. The symbol is created with a symbol literal, which starts with a colon.
puts (1..6).class puts (1..6).include? 4
Two Range
objects are created using the range literal.
We call two methods on those objects. The class
method returns
the name of the class and the include?
method checks
if a given number is part of the range.
$ ./object_literals.rb Ruby Ruby Ruby Ruby 4 ruby true false Symbol true Range true
Example output.
Ruby object hierarchy
In many object-oriented languages objects form a hierarchy. Ruby has and object
hierarchy too. It is a tree-like hierarchy, where we have parent objects and
child objects. Objects inherit data and behaviour from their parent objects. At
the top of the hierarchy there is the root object. It is called the
Object
. Each object in Ruby has at least one parent. In other
words, every object inherits from the basic Object
object.
According to the official Ruby documentation, Object
is the root of
Ruby's class hierarchy. Its methods are available to all classes
unless explicitly overridden.
#!/usr/bin/ruby puts 4.is_a? Object puts "Ruby".is_a? Object puts [2, 3].is_a? Object puts :name.is_a? Object puts (1..2).is_a? Object
In the above code example we demonstrate that all objects inherit
from the root Object
puts 4.is_a? Object
We use the is_a?
method to check if a number is a specific
type: in other words, if it inherits from a given object type.
$ ./mother_object.rb true true true true true
All methods return true, which means that all objects inherit from the mother object.
The inheritance hierarchy may be quite complex even for the very basic Ruby objects.
#!/usr/bin/ruby puts 6.class puts 6.is_a? BasicObject puts 6.is_a? Object puts 6.is_a? Numeric puts 6.is_a? Integer puts 6.is_a? String
In this example we shed some light on the inheritance hierarchy of a small numerical value.
puts 6.class
We find out what kind of object is the number value 6: Integer
.
puts 6.is_a? BasicObject puts 6.is_a? Object puts 6.is_a? Numeric puts 6.is_a? Integer
All the above lines return true.
puts 6.is_a? String
The String
is not a parent for the 6 value.
$ ./inheritance.rb Integer true true true true false
We finish this section with an example, demonstrating inheritance of custom user objects.
#!/usr/bin/ruby class Being def to_s "This is Being" end def get_id 9 end end class Living < Being def to_s "This is Living" end end l = Living.new puts l puts l.get_id puts l.is_a? Being puts l.is_a? Object puts l.is_a? BasicObject
In the example we create two objects, Being
and Living
.
The Living
object inherits from the Being
. The first is a
parent object and the second is a child object.
class Being def to_s "This is Being" end def get_id 9 end end
This is a definition of a custom Ruby object. The definition is placed
between the class
and end
keywords. Inside the
definition, we create two methods. When the puts
method
takes an object as a parameter, it calls its to_s
method.
It usually gives a string representation/description of the object.
class Living < Being def to_s "This is Living" end end
We create a definition of the Living
object. The object
inherits from the Being
object. The < operator is used
to create inheritance relationships. The to_s
method is
overwritten.
l = Living.new
From the above Living
object template, we create an instance
of the Living
object. The instance of a custom object is
created with the new
keyword.
puts l
The puts
method calls the to_s
method of
the Living
object. Had the to_s
method not
been defined in the Living
class, the to_s
method of the Being
class would have been called.
puts l.get_id
The Living
object has no get_id
method defined.
In such a case, the parent classes are checked if there is such a method.
In our case the Being
method has such a method and it is called.
puts l.is_a? Being
The line returns true. The Living
is a type of a Being
;
e.g. it inherits from the Being
class.
puts l.is_a? Object puts l.is_a? BasicObject
For our Living
custom object, we have not explicitly specified
any relation to the Object
or BasicObject
objects. Yet the two lines return true. This is because every object
in Ruby is automatically a descendant of these two objects. This is
done behind the scenes by the Ruby interpreter.
$ ./custom_inher.rb This is Living 9 true true true
Ruby toplevel
Ruby has a specific object referred to as Ruby toplevel. It is a default
execution environment defined outside any other context like class or module
definition. The toplevel's name is main
. It is an instance of the
Object
type. There is a local space associated with main, where all
local variables reside.
#!/usr/bin/ruby n1 = 3 n2 = 5 puts local_variables Kernel.puts self puts self.class
n1 = 3 n2 = 5
Here we have defined two numeric variables. These variables are local to the toplevel.
puts local_variables
Here we produce a list of all local variables. The local_variables
is a method of the Kernel
module, which is mixed into
each Object
, including the toplevel object.
Kernel.puts self
The self
is a Ruby pseudo variable. It returns the current object
receiver. The line prints "main" to the console. It is the name for the Ruby
toplevel. The Kernel
part of the Kernel.puts
code
can be omitted. By fully specifying the name we show that the puts
method belongs to the Kernel
module.
puts self.class
The line prints the class
of the toplevel. We get the object type
of the toplevel. It is the Object
, which is the root of Ruby's
class hierarchy.
$ ./toplevel.rb n1 n2 main Object
This is the output of the example. The n1
and n2
are the
local variables associated with toplevel. The main is the name given for the
Ruby toplevel execution environment. Finally, Object is the type of the toplevel.
We have another example related to the Ruby toplevel.
#!/usr/bin/ruby @name = "Jane" @age = 17 def info "#{@name} is #{@age} years old" end puts self.instance_variables puts self.private_methods.include? :info puts info
We show instance variables and methods that belong to the toplevel environment.
@name = "Jane" @age = 17
We define two instance variables. Instance variables begin with
the @
character in Ruby. Instance variables belong to a
specific object instance. In this case, they belong to the Ruby toplevel.
def info "#{@name} is #{@age} years old" end
This is a method definition. Each method must belong to some object. This method belongs to the toplevel object. All toplevel methods are private. Access to private methods is restricted.
puts self.instance_variables
The instance_variables
method prints all instance variables of the
self, which points to the Ruby toplevel in this context.
puts self.private_methods.include? :info
All toplevel methods are automatically private. The private_methods
returns all private methods of the object. Since there are many methods, we call
the include?
method to check if the info method is among them.
Note that we refer to the info method by its symbolic name.
$ ./toplevel2.rb @name @age true Jane is 17 years old
This chapter covered some basics of the objects in Ruby language.