ZetCode

Java Object-oriented programming

last modified January 27, 2024

In this article we cover object-oriented programming in Java. We mention Java objects, object attributes and methods, object constructors, and access modifiers. Furthermore, we talk about the super keyword, constructor chaining, class constants, inheritance, polymorphism, final classes, and private constructors.

There are three widely used programming paradigms: procedural programming, functional programming, and object-oriented programming. Java is principally an object-oriented programming language. Since Java 8, it has some support of the functional programming.

Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs.

The following are basic programming concepts in OOP:

The abstraction is simplifying complex reality by modeling classes appropriate to the problem. The polymorphism is the process of using an operator or function in different ways for different data input. The encapsulation hides the implementation details of a class from other objects. The inheritance is a way to form new classes using classes that have already been defined.

Java objects

Objects are basic building blocks of a Java OOP program. An object is a combination of data and methods. In an OOP program, we create objects. These objects communicate together through methods. Each object can receive messages, send messages, and process data.

There are two steps in creating an object. First, we define a class. A class is a template for an object. It is a blueprint which describes the state and behavior that the objects of the class all share. A class can be used to create many objects. Objects created at runtime from a class are called instances of that particular class.

com/zetcode/SimpleObject.java
package com.zetcode;

class Being {}

public class SimpleObject {

    public static void main(String[] args) {

        Being b = new Being();
        System.out.println(b);
    }
}

In our first example, we create a simple object.

class Being {}

This is a simple class definition. The body of the template is empty. It does not have any data or methods.

Being b = new Being();

We create a new instance of the Being class. For this we have the new keyword. The b variable is the handle to the created object.

System.out.println(b);

We print the object to the console to get some basic description of the object. What does it mean, to print an object? When we print an object, we in fact call its toString method. But we have not defined any method yet. It is because every object created inherits from the base Object. It has some elementary functionality which is shared among all objects created. One of this is the toString method.

$ javac com/zetcode/SimpleObject.java
$ ls com/zetcode/
Being.class  SimpleObject.class  SimpleObject.java

The compiler creates two class files. The SimpleObject.class is the application class and the Being.class is the custom class that we work with in the application.

$ java com.zetcode.SimpleObject
com.zetcode.Being@125ee71

We get a the name of the class of which the object is an instance, the @ character, and the unsigned hexadecimal representation of the hash code of the object.

Java object attributes

Object attributes is the data bundled in an instance of a class. The object attributes are called instance variables or member fields. An instance variable is a variable defined in a class, for which each object in the class has a separate copy.

com/zetcode/ObjectAttributes.java
package com.zetcode;

class Person {

    public String name;
}

public class ObjectAttributes {

    public static void main(String[] args) {

        Person p1 = new Person();
        p1.name = "Jane";

        Person p2 = new Person();
        p2.name = "Beky";

        System.out.println(p1.name);
        System.out.println(p2.name);
    }
}

In the above Java code, we have a Person class with one member field.

class Person {

    public String name;
}

We declare a name member field. The public keyword specifies that the member field will be accessible outside the class block.

Person p1 = new Person();
p1.name = "Jane";

We create an instance of the Person class and set the name variable to "Jane". We use the dot operator to access the attributes of objects.

Person p2 = new Person();
p2.name = "Beky";

We create another instance of the Person class. Here we set the variable to "Beky".

System.out.println(p1.name);
System.out.println(p2.name);

We print the contents of the variables to the console.

$ java com.zetcode.ObjectAttributes
Jane
Beky

We see the output of the program. Each instance of the Person class has a separate copy of the name member field.

Java methods

Methods are functions defined inside the body of a class. They are used to perform operations with the attributes of our objects. Methods bring modularity to our programs.

Methods are essential in the encapsulation concept of the OOP paradigm. For example, we might have a connect method in our AccessDatabase class. We need not to be informed how exactly the method connect connects to the database. We only have to know that it is used to connect to a database. This is essential in dividing responsibilities in programming, especially in large applications.

Objects group state and behavior. Methods represent the behavioral part of the objects.

com/zetcode/Methods.java
package com.zetcode;

class Circle {

    private int radius;

    public void setRadius(int radius) {

        this.radius = radius;
    }

    public double area() {

        return this.radius * this.radius * Math.PI;
    }
}

public class Methods {

    public static void main(String[] args) {

        Circle c = new Circle();
        c.setRadius(5);

        System.out.println(c.area());
    }
}

In the code example, we have a Circle class. In the class, we define two methods. The setRadius method assigns a value to the radius member and the area method computes an area of the circle from the class member and a constant.

private int radius;

We have one member field in the class. It is the radius of the circle. The private keyword is an access specifier. It tells that the variable is restricted to the outside world. If we want to modify this variable from the outside, we must use the publicly available setRadius method. This way we protect our data.

public void setRadius(int radius) {

    this.radius = radius;
}

This is the setRadius method. The this variable is a special variable which we use to access the member fields from methods. The this.radius is an instance variable, while the radius is a local variable, valid only inside the setRadius method.

Circle c = new Circle();
c.setRadius(5);

We create an instance of the Circle class and set its radius by calling the setRadius method on the object of the circle. The dot operator is used to call the method.

public double area() {

    return this.radius * this.radius * Math.PI;
}

The area method returns the area of a circle. The Math.PI is a built-in constant.

$ java com.zetcode.Methods
78.53981633974483

Java access modifiers

Access modifiers set the visibility of methods and member fields. Java has three access modifiers: public, protected, and private. The public members can be accessed from anywhere.

The protected members can be accessed only within the class itself, by inherited classes, and other classes from the same package. Finally, the private members are limited to the containing type, e.g. only within its class or interface. If we do not specify an access modifier, we have a package-private visibility. In such a case, members and methods are accessible within the same package.

Access modifiers protect data against accidental modifications. They make the programs more robust.

Class Package Subclass (same package) Subclass (other package) World
public + + + + +
protected + + + + o
no modifier + + + o o
private + o o o o

The above table summarizes Java access modifiers (+ is accessible, o is not accessible).

com/zetcode/AccessModifiers.java
package com.zetcode;

class Person {

    public String name;
    private int age;

    public int getAge() {

        return this.age;
    }

    public void setAge(int age) {

        this.age = age;
    }
}

public class AccessModifiers {

    public static void main(String[] args) {

        Person p = new Person();
        p.name = "Jane";

        p.setAge(17);

        System.out.println(String.format("%s is %d years old",
                p.name, p.getAge()));
    }
}

In the above program, we have two member fields: public and private.

public int getAge() {

    return this.age;
}

If a member field is private, the only way to access it is via methods. If we want to modify an attribute outside the class, the method must be declared public. This is an important aspect of data protection.

public void setAge(int age) {

    this.age = age;
}

The setAge method enables us to change the private age variable from outside of the class definition.

Person p = new Person();
p.name = "Jane";

We create a new instance of the Person class. Because the name attribute is public, we can access it directly. However, this is not recommended.

p.setAge(17);

The setAge method modifies the age member field. It cannot be accessed or modified directly, because it is declared private.

System.out.println(String.format("%s is %d years old",
        p.name, p.getAge()));

Finally, we access both members to build a string, which is printed to the console.

$ java com.zetcode.AccessModifiers
Jane is 17 years old

Running the example we have this output.

The following program shows how access modifiers influence the way members are inherited by subclasses.

com/zetcode/ProtectedMember.java
package com.zetcode;

class Base {

    public String name = "Base";
    protected int id = 5323;
    private boolean isDefined = true;
}

class Derived extends Base {

    public void info() {

        System.out.println("This is Derived class");
        System.out.println("Members inherited:");
        System.out.println(this.name);
        System.out.println(this.id);
        // System.out.println(this.isDefined);
    }
}

public class ProtectedMember {

    public static void main(String[] args) {

        Derived drv = new Derived();
        drv.info();
    }
}

In this program, we have a Derived class which inherits from the Base class. The Base class has three member fields, all with different access modifiers. The isDefined member is not inherited. The private modifier prevents this.

class Derived extends Base {

The Derived class inherits from the Base class. To inherit from another class, we use the extends keyword.

System.out.println(this.name);
System.out.println(this.id);
// System.out.println(this.isDefined);

The public and the protected members are inherited by the Derived class. They can be accessed. The private member is not inherited. The line accessing the member field is commented. If we uncommented the line, the code would not compile.

$ java com.zetcode.ProtectedMember
This is Derived class
Members inherited:
Base
5323

Running the program, we receive this output.

Java constructor

A constructor is a special kind of a method. It is automatically called when the object is created. Constructors do not return values and also do not use the void keyword. The purpose of the constructor is to initiate the state of an object. Constructors have the same name as the class. The constructors are methods, so they can be overloaded too. Constructors cannot be directly invoked. The new keyword invokes them. Constructors cannot be declared synchronized, final, abstract, native, or static.

Constructors cannot be inherited. They are called in the order of inheritance. If we do not write any constructor for a class, Java provides an implicit default constructor. If we provide any kind of a constructor, then the default is not supplied.

com/zetcode/Constructor.java
package com.zetcode;

class Being {

    public Being() {

        System.out.println("Being is created");
    }

    public Being(String being) {

        System.out.println(String.format("Being %s is created", being));
    }
}

public class Constructor {

    @SuppressWarnings("ResultOfObjectAllocationIgnored")
    public static void main(String[] args) {

        new Being();
        new Being("Tom");
    }
}

We have a Being class. This class has two constructors. The first one does not take parameters, the second one takes one parameter.

public Being() {

    System.out.println("Being is created");
}

This constructor does not take any parameters.

public Being(String being) {

    System.out.println(String.format("Being %s is created", being));
}

This constructor takes one string parameter.

@SuppressWarnings("ResultOfObjectAllocationIgnored")

This annotation will suppress a warning that we do not assign our created objects to any variables. Normally this would be a suspicious activity.

new Being();

An instance of the Being class is created. The no-argument constructor is called upon object creation.

new Being("Tom");

Another instance of the Being class is created. This time the constructor with a parameter is called upon object creation.

$ java com.zetcode.Constructor
Being is created
Being Tom is created

In the next example, we initiate data members of the class. Initiation of variables is a typical job for constructors.

com/zetcode/MemberInit.java
package com.zetcode;

class User {

    private String occupation;
    private String name;

    public User(String name, String occupation) {

        this.name = name;
        this.occupation = occupation;
    }

    public void info() {

        System.out.format("%s is a %s\n", this.name, this.occupation);
    }
}

public class MemberInit {

    public static void main(String[] args) {

        String name = "John Doe";
        String occupation = "gardener";

        User u = new User(name, occupation);
        u.info();
    }
}

We have a User class with data members and methods.

private String occupation;
private String name;

We have two private variables in the class definition.

public User(String name, String occupation) {

    this.name = name;
    this.occupation = occupation;
}

In the constructor, we initiate the two data members. The this keyword is a handler used to reference the object variables from methods. When the names of constructor parameters and the names of members are equal, using this keyword is required. Otherwise, the usage is optional.

User u = new User(name, occupation);
u.info();

We create a MyFriend object with two arguments. Then we call the info method of the object.

$ java com.zetcode.MemberInit
John Doe is a gardener

Java super keyword

The super keyword is a reference variable that is used in subclasses to refer to the immediate parent class object. It can be use to refer to the parent's a) instance variable, b) constructor, c) method.

com/zetcode/SuperVariable.java
package com.zetcode;

class Shape {

    int x = 50;
    int y = 50;
}

class Rectangle extends Shape {

    int x = 100;
    int y = 100;

    public void info() {

        System.out.println(x);
        System.out.println(super.x);
    }
}

public class SuperVariable {

    public static void main(String[] args) {

        Rectangle r = new Rectangle();
        r.info();
    }
}

In the example, we refer to the parent's variable with the super keyword.

public void info() {

    System.out.println(x);
    System.out.println(super.x);
}

Inside the info method, we refer to the parent's instance variable with the super.x syntax.

If a constructor does not explicitly invoke a superclass constructor, Java automatically inserts a call to the no-argument constructor of the superclass. If the superclass does not have a no-argument constructor, we get a compile-time error.

com/zetcode/ImplicitSuper.java
package com.zetcode;

class Vehicle {

    public Vehicle() {

        System.out.println("Vehicle created");
    }
}

class Bike extends Vehicle {

    public Bike() {

        // super();
        System.out.println("Bike created");
    }
 }

public class ImplicitSuper {

    public static void main(String[] args) {

        Bike bike = new Bike();
        System.out.println(bike);
    }
}

The example demonstrates the implicit call to the parent's constructor.

public Bike() {

    // super();
    System.out.println("Bike created");
}

We get the same result if we uncomment the line.

$ java com.zetcode.ImplicitSuper
Vehicle created
Bike created
com.zetcode.Bike@15db9742

Two constructors are called when a Bike object is created.

There can be more than one constructor in a class.

com/zetcode/SuperCalls.java
package com.zetcode;

class Vehicle {

    protected double price;

    public Vehicle() {

        System.out.println("Vehicle created");
    }

    public Vehicle(double price) {

        this.price = price;

        System.out.printf("Vehicle created, price %.2f set%n", price);
    }
}

class Bike extends Vehicle {

    public Bike() {

        super();
        System.out.println("Bike created");
    }

    public Bike(double price) {

        super(price);
        System.out.printf("Bike created, its price is: %.2f %n", price);
    }
 }

public class SuperCalls {

    public static void main(String[] args) {

        Bike bike1 = new Bike();
        Bike bike2 = new Bike(45.90);
    }
}

The example uses different syntax of super to call different parent constructors.

super();

Here, we call the parent's no-argument constructor.

super(price);

This syntax calls the parent's constructor that takes one parameter: the bike's price.

$ java com.zetcode.SuperCalls
Vehicle created
Bike created
Vehicle created, price 45.90 set
Bike created, its price is: 45.90

Java constructor chaining

Constructor chaining is the ability to call another constructor from a constructor. To call another constructor from the same class, we use the this keyword. To call another constructor from a parent class, we use the super keyword.

com/zetcode/ConstructorChaining.java
package com.zetcode;

class Shape {

    private int x;
    private int y;

    public Shape(int x, int y) {

        this.x = x;
        this.y = y;
    }

    protected int getX() {

        return this.x;
    }

    protected int getY() {

        return this.y;
    }
}

class Circle extends Shape {

    private int r;

    public Circle(int r, int x, int y) {

        super(x, y);
        this.r = r;
    }

    public Circle() {

        this(1, 1, 1);
    }

    @Override
    public String toString() {

        return String.format("Circle: r:%d, x:%d, y:%d", r, getX(), getY());
    }
}

public class ConstructorChaining {

    public static void main(String[] args) {

        Circle c1 = new Circle(5, 10, 10);
        Circle c2 = new Circle();

        System.out.println(c1);
        System.out.println(c2);
    }
}

We have a Circle class. The class has two constructors. One that takes one parameter and one that does not take any parameters.

class Shape {

    private int x;
    private int y;
...
}

The Shape class is responsible for dealing with the x and y coordinates of various shapes.

public Shape(int x, int y) {

    this.x = x;
    this.y = y;
}

The constructor of the Shape class initiates the x and y coordinates with the given parameters.

protected int getX() {

    return this.x;
}

protected int getY() {

    return this.y;
}

We have defined two methods to retrieve the values of the coordinates. The members are private, so the only access possible is through methods.

class Circle extends Shape {

    private int r;
...
}

The Circle class inherits from the Shape class. It defines the radius member which is specific to this shape.

public Circle(int r, int x, int y) {

    super(x, y);
    this.r = r;
}

The first constructor of the Circle class takes three parameters: the radius, and the x and y coordinates. With the super keyword, we call the parent's constructor passing the coordinates. Note that the super keyword must be the first statement in the constructor. The second statement initiates the radius member of the Circle class.

public Circle() {

    this(1, 1, 1);
}

The second constructor takes no parameters. In such a case, we provide some default values. The this keyword is used to call the three-parameter constructor of the same class, passing three default values.

@Override
public String toString() {

    return String.format("Circle: r:%d, x:%d, y:%d", r, getX(), getY());
}

Inside the toString method, we provide a string representation of the Circle class. To determine the x and y coordinates, we use the inherited getX and getY methods.

$ java com.zetcode.ConstructorChaining
Circle: r:5, x:10, y:10
Circle: r:1, x:1, y:1

Java class constants

It is possible to create class constants. These constants do not belong to a concrete object. They belong to the class. By convention, constants are written in uppercase letters.

com/zetcode/ClassConstant.java
package com.zetcode;

class Math {

    public static final double PI = 3.14159265359;
}

public class ClassConstant {

    public static void main(String[] args) {

        System.out.println(Math.PI);
    }
}

We have a Math class with a PI constant.

public static final double PI = 3.14159265359;

The final keyword is used to define a constant. The static keyword enables to refer the member without creating an instance of the class. The public keyword makes it accessible outside the body of the class.

$ java com.zetcode.ClassConstant
3.14159265359

Running the example we get the above output.

Java toString method

Each object has the toString method. It returns a human-readable representation of an object. The default implementation returns the fully qualified name of the type of the Object. When we call the System.out.println method with an object as a parameter, the toString is being called.

com/zetcode/ThetoStringMethod.java
package com.zetcode;

class Being {

    @Override
    public String toString() {

        return "This is Being class";
    }
}

public class ThetoStringMethod {

    public static void main(String[] args) {

        Being b = new Being();
        Object o = new Object();

        System.out.println(o.toString());
        System.out.println(b.toString());
        System.out.println(b);
    }
}

We have a Being class in which we override the default implementation of the toString method.

@Override
public String toString() {

    return "This is Being class";
}

Each class created inherits from the base Object. The toString method belongs to this object class. The @Override annotation informs the compiler that the element is meant to override an element declared in a superclass. The compiler will then check that we did not create any error.

Being b = new Being();
Object o = new Object();

We create two objects: one custom defined and one built-in.

System.out.println(o.toString());
System.out.println(b.toString());

We call the toString method explicitly on these two objects.

System.out.println(b);

As we have specified earlier, placing an object as a parameter to the System.out.println will call its toString method. This time, we have called the method implicitly.

$ java com.zetcode.ThetoStringMethod
java.lang.Object@125ee71
This is Being class
This is Being class

This is what we get when we run the example.

Inheritance in Java

Inheritance is a way to form new classes using classes that have already been defined. The newly formed classes are called derived classes, the classes that we derive from are called base classes. Important benefits of inheritance are code reuse and reduction of complexity of a program. The derived classes (descendants) override or extend the functionality of base classes (ancestors).

com/zetcode/Inheritance.java
package com.zetcode;

class Being {

    public Being() {

        System.out.println("Being is created");
    }
}

class Human extends Being {

    public Human() {

        System.out.println("Human is created");
    }
}

public class Inheritance {

    @SuppressWarnings("ResultOfObjectAllocationIgnored")
    public static void main(String[] args) {

        new Human();
    }
}

In this program, we have two classes: a base Being class and a derived Human class. The derived class inherits from the base class.

class Human extends Being {

In Java, we use the extends keyword to create inheritance relations.

new Human();

We instantiate the derived Human class.

$ java com.zetcode.Inheritance
Being is created
Human is created

We can see that both constructors were called. First, the constructor of the base class is called, then the constructor of the derived class.

A more complex example follows.

com/zetcode/Inheritance2.java
package com.zetcode;

class Being {

    static int count = 0;

    public Being() {

        count++;
        System.out.println("Being is created");
    }

    public void getCount() {

        System.out.format("There are %d Beings%n", count);
    }
}

class Human extends Being {

    public Human() {

        System.out.println("Human is created");
    }
}

class Animal extends Being {

    public Animal() {

        System.out.println("Animal is created");
    }
}

class Dog extends Animal {

    public Dog() {

        System.out.println("Dog is created");
    }
}

public class Inheritance2 {

    @SuppressWarnings("ResultOfObjectAllocationIgnored")
    public static void main(String[] args) {

        new Human();
        Dog dog = new Dog();
        dog.getCount();
    }
}

With four classes, the inheritance hierarchy is more complicated. The Human and the Animal classes inherit from the Being class and the Dog class inherits directly from the Animal class and indirectly from the Being class.

static int count = 0;

We define a static variable. Static members are shared by all instances of a class.

public Being() {

    count++;
    System.out.println("Being is created");
}

Each time the Being class is instantiated, we increase the count variable by one. This way we keep track of the number of instances created.

class Animal extends Being {
...

class Dog extends Animal {
...

The Animal inherits from the Being and the Dog inherits from the Animal. Indirectly, the Dog inherits from the Being as well.

new Human();
Dog dog = new Dog();
dog.getCount();

We create instances from the Human and from the Dog classes. We call the getCount method of the Dog object.

$ java com.zetcode.Inheritance2
Being is created
Human is created
Being is created
Animal is created
Dog is created
There are 2 Beings

The Human object calls two constructors. The Dog object calls three constructors. There are two Beings instantiated.

Java polymorphism

Polymorphism is the process of using an operator or function in different ways for different data input. In practical terms, polymorphism means that if class B inherits from class A, it doesn't have to inherit everything about class A; it can do some of the things that class A does differently.

In general, polymorphism is the ability to appear in different forms. Technically, it is the ability to redefine methods for derived classes. Polymorphism is concerned with the application of specific implementations to an interface or a more generic base class.

Simply put, polymorphism is the ability to redefine methods for derived classes.

com/zetcode/Polymorphism.java
package com.zetcode;

abstract class Shape {

    protected int x;
    protected int y;

    public abstract int area();
}

class Rectangle extends Shape {

    public Rectangle(int x, int y) {
        
        this.x = x;
        this.y = y;
    }

    @Override
    public int area() {
        
        return this.x * this.y;
    }
}

class Square extends Shape {

    public Square(int x) {
        
        this.x = x;
    }

    @Override
    public int area() {

        return this.x * this.x;
    }
}

public class Polymorphism {

    public static void main(String[] args) {

        Shape[] shapes = { new Square(5),
            new Rectangle(9, 4), new Square(12) };

        for (Shape shape : shapes) {
            
            System.out.println(shape.area());
        }
    }
}

In the above program, we have an abstract Shape class. This class morphs into two descendant classes: Rectangle and Square. Both provide their own implementation of the area method. Polymorphism brings flexibility and scalability to the OOP systems.

@Override
public int area() {
    
    return this.x * this.y;
}
...
@Override
public int area() {

    return this.x * this.x;
}

The Rectangle and Square classes have their own implementations of the area method.

Shape[] shapes = { new Square(5),
    new Rectangle(9, 4), new Square(12) };

We create an array of three shapes.

for (Shape shape : shapes) {
    
    System.out.println(shape.area());
}

We go through each shape and call the area method on it. The compiler calls the correct method for each shape. This is the essence of polymorphism.

Final class, private constructor

A class with a final modifier cannot be subclassed. A class with a constructor that has a private modifier cannot be instantiated.

FinalClass.java
package com.zetcode;

final class MyMath {

    public static final double PI = 3.14159265358979323846;

    // other static members and methods
}


public class FinalClass {

    public static void main(String[] args) {

        System.out.println(MyMath.PI);
    }
}

We have a MyMath class. This class has some static members and methods. We do not want anyone to inherit from our class; therefore, we declare it to be final.

Furthermore, we also do not want to allow creation of instances from our class. We decide it to be used only from a static context. Declaring a private constructor, the class cannot be instantiated.

com/zetcode/MyMath.java
package com.zetcode;

final class MyMath {

    private MyMath() {}

    public static final double PI = 3.14159265358979323846;

    // other static members and methods
}


public class PrivateConstructor {

    public static void main(String[] args) {

        System.out.println(MyMath.PI);
    }
}

Our MyMath class cannot be instantiated and cannot be subclassed. This is how java.lang.Math is designed in Java language.

Source

Java Object-Oriented Programming Concepts

In this article we have covered object-oriented programming in Java.

Author

My name is Jan Bodnar and I am a passionate programmer with many years of programming experience. I have been writing programming articles since 2007. So far, I have written over 1400 articles and 8 e-books. I have over eight years of experience in teaching programming.

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