First programs in Qt5
last modified October 18, 2023
In this part of the Qt5 C++ programming tutorial, we create our first programs.
We display a tooltip and various mouse cursors. We center a window on the screen and introduce the signal and slot mechanism.
Simple example
We start with a very simple example.
#include <QApplication> #include <QWidget> int main(int argc, char *argv[]) { QApplication app(argc, argv); QWidget window; window.resize(250, 150); window.setWindowTitle("Simple example"); window.show(); return app.exec(); }
The example shows a basic window on the screen.
#include <QApplication> #include <QWidget>
We include necessary header files.
QApplication app(argc, argv);
This is the application object. Each Qt5 application must create this object. (Except for console applications.)
QWidget window;
This is our main widget.
window.resize(250, 150); window.setWindowTitle("Simple example"); window.show();
Here we resize the widget and set a title for our main window. In this case,
the QWidget
is our main window. And finally, we show
the widget on the screen.
return app.exec();
The exec
method stars the main loop of the application.
A tooltip
A tooltip is a specific hint about an item in an application. The following example will demonstrate, how we can create a tooltip in Qt5 programming library.
#include <QApplication> #include <QWidget> int main(int argc, char *argv[]) { QApplication app(argc, argv); QWidget window; window.resize(350, 250); window.setWindowTitle("ToolTip"); window.setToolTip("QWidget"); window.show(); return app.exec(); }
The example shows a tooltip for the main QWidget
.
window.setWindowTitle("ToolTip");
We set a tooltip for the QWidget
widget with the
setToolTip
method.
Qt5 Cursors
A cursor is a small icon that indicates the position of the mouse pointer. In the next example will show various cursors that we can use in our programs.
#include <QApplication> #include <QWidget> #include <QFrame> #include <QGridLayout> class Cursors : public QWidget { public: Cursors(QWidget *parent = nullptr); }; Cursors::Cursors(QWidget *parent) : QWidget(parent) { auto *frame1 = new QFrame(this); frame1->setFrameStyle(QFrame::Box); frame1->setCursor(Qt::SizeAllCursor); auto *frame2 = new QFrame(this); frame2->setFrameStyle(QFrame::Box); frame2->setCursor(Qt::WaitCursor); auto *frame3 = new QFrame(this); frame3->setFrameStyle(QFrame::Box); frame3->setCursor(Qt::PointingHandCursor); auto *grid = new QGridLayout(this); grid->addWidget(frame1, 0, 0); grid->addWidget(frame2, 0, 1); grid->addWidget(frame3, 0, 2); setLayout(grid); } int main(int argc, char *argv[]) { QApplication app(argc, argv); Cursors window; window.resize(350, 150); window.setWindowTitle("Cursors"); window.show(); return app.exec(); }
In this example, we use three frames. Each of the frames has a different cursor set.
auto *frame1 = new QFrame(this);
A QFrame
widget is created.
frame1->setFrameStyle(QFrame::Box);
We set a frame style with the setFrameStyle
method. This way we can
see the boundaries of the frames.
frame1->setCursor(Qt::SizeAllCursor);
A cursor is set to the frame with the setCursor
method.
auto *grid = new QGridLayout(this); grid->addWidget(frame1, 0, 0); grid->addWidget(frame2, 0, 1); grid->addWidget(frame3, 0, 2); setLayout(grid);
This will group all the frames into one row. We talk more about this in the layout management chapter.
Qt5 QPushButton
In the next code example, we display a push button on the window. By clicking on the button we close the application.
#include <QApplication> #include <QWidget> #include <QPushButton> class MyButton : public QWidget { public: MyButton(QWidget *parent = nullptr); }; MyButton::MyButton(QWidget *parent) : QWidget(parent) { auto *quitBtn = new QPushButton("Quit", this); quitBtn->setGeometry(50, 40, 75, 30); connect(quitBtn, &QPushButton::clicked, qApp, &QApplication::quit); } int main(int argc, char *argv[]) { QApplication app(argc, argv); MyButton window; window.resize(250, 150); window.setWindowTitle("QPushButton"); window.show(); return app.exec(); }
In this code example, we use the concept of the signals and slots for the first time.
auto *quitBtn = new QPushButton("Quit", this); quitBtn->setGeometry(50, 40, 75, 30);
We create a new QPushButton
. We manually resize it and place it
on the window with the setGeometry
method.
connect(quitBtn, &QPushButton::clicked, qApp, &QApplication::quit);
When we click on the button, a clicked
signal is generated. A slot
is the method which reacts to the signal. In our case it is the quit
slot of the main application object. The qApp
is a global pointer
to the application object. It is defined in the QApplication
header
file.
Plus minus
We finish this section showing how widgets can communicate. The code is split into three files.
#pragma once #include <QWidget> #include <QApplication> #include <QPushButton> #include <QLabel> class PlusMinus : public QWidget { Q_OBJECT public: PlusMinus(QWidget *parent = nullptr); private slots: void OnPlus(); void OnMinus(); private: QLabel *lbl; };
This is the header file of the example. In this file, we define two slots and a label widget.
class PlusMinus : public QWidget { Q_OBJECT ...
The Q_OBJECT
macro must be included in classes that
declare their own signals and slots.
#include "plusminus.h" #include <QGridLayout> PlusMinus::PlusMinus(QWidget *parent) : QWidget(parent) { auto *plsBtn = new QPushButton("+", this); auto *minBtn = new QPushButton("-", this); lbl = new QLabel("0", this); auto *grid = new QGridLayout(this); grid->addWidget(plsBtn, 0, 0); grid->addWidget(minBtn, 0, 1); grid->addWidget(lbl, 1, 1); setLayout(grid); connect(plsBtn, &QPushButton::clicked, this, &PlusMinus::OnPlus); connect(minBtn, &QPushButton::clicked, this, &PlusMinus::OnMinus); } void PlusMinus::OnPlus() { int val = lbl->text().toInt(); val++; lbl->setText(QString::number(val)); } void PlusMinus::OnMinus() { int val = lbl->text().toInt(); val--; lbl->setText(QString::number(val)); }
We have two push buttons and a label widget. We increase or decrease the number displayed by the label with the buttons.
connect(plsBtn, &QPushButton::clicked, this, &PlusMinus::OnPlus); connect(minBtn, &QPushButton::clicked, this, &PlusMinus::OnMinus);
Here we connect the clicked
signals to their slots.
void PlusMinus::OnPlus() { int val = lbl->text().toInt(); val++; lbl->setText(QString::number(val)); }
In the OnPlus
method, we determine the current value of the label.
The label widget displays a string value, so we must convert it to the integer.
We increase the number and set a new text for the label. We convert a number to
the string value.
#include "plusminus.h" int main(int argc, char *argv[]) { QApplication app(argc, argv); PlusMinus window; window.resize(300, 190); window.setWindowTitle("Plus minus"); window.show(); return app.exec(); }
This is the main file of the code example.
In this chapter, we created our first programs in Qt5.