Events and Signals in PySide
last modified October 18, 2023
In this part of the PySide programming tutorial, we explore events and signals occurring in applications.
Events
Events are an important part in any GUI program. Events are generated by users
or by the system. When we call the application's exec_
method,
the application enters the main loop. The main loop fetches events and sends them to
the objects. PySide has a unique signal and slot mechanism.
All GUI applications are event-driven. An application reacts to different event types which are generated during its life. Events are generated mainly by the user of an application. But they can be generated by other means as well. e.g. Internet connection, window manager, timer. In the event model, there are three participants:
- event source
- event object
- event target
The event source
is the object whose state changes. It generates events.
The event object
(Event) encapsulates the state changes in the event source.
The event target
is the object that wants to be notified. Event source object
delegates the task of handling an event to the event target.
When we call the application's exec_
method, the application
enters the main loop. The main loop fetches events and sends them to the objects.
Signals and slots are used for communication between objects. A signal
is emitted when a particular event occurs. A slot
can be any Python callable.
A slot is called when a signal connected to it is emitted.
Signals & Slots
This is a simple example, demonstrating signals and slots in PySide.
#!/usr/bin/python """ ZetCode PySide tutorial In this example, we connect a signal of a QtGui.QSlider to a slot of a QtGui.QLCDNumber. author: Jan Bodnar website: zetcode.com """ import sys from PySide import QtGui, QtCore class Example(QtGui.QWidget): def __init__(self): super(Example, self).__init__() self.initUI() def initUI(self): lcd = QtGui.QLCDNumber(self) sld = QtGui.QSlider(QtCore.Qt.Horizontal, self) vbox = QtGui.QVBoxLayout() vbox.addWidget(lcd) vbox.addWidget(sld) self.setLayout(vbox) sld.valueChanged.connect(lcd.display) self.setGeometry(300, 300, 250, 150) self.setWindowTitle('Signal & slot') self.show() def main(): app = QtGui.QApplication(sys.argv) ex = Example() sys.exit(app.exec_()) if __name__ == '__main__': main()
In our example, we display a QtGui.QLCDNumber
and a QtGui.QSlider
. We change the lcd number by dragging
the slider knob.
sld.valueChanged.connect(lcd.display)
Here we connect a valueChanged
signal of the slider to the
display
slot of the lcd number.
The sender
is an object that sends a signal. The receiver
is the object, that receives the signal. The slot
is the method that
reacts to the signal.
Reimplementing event handler
Events in PySide are processed often by reimplementing event handlers.
#!/usr/bin/python """ ZetCode PySide tutorial In this example, we reimplement an event handler. author: Jan Bodnar website: zetcode.com """ import sys from PySide import QtGui, QtCore class Example(QtGui.QWidget): def __init__(self): super(Example, self).__init__() self.initUI() def initUI(self): self.setGeometry(300, 300, 250, 150) self.setWindowTitle('Event handler') self.show() def keyPressEvent(self, e): if e.key() == QtCore.Qt.Key_Escape: self.close() def main(): app = QtGui.QApplication(sys.argv) ex = Example() sys.exit(app.exec_()) if __name__ == '__main__': main()
In our example, we reimplement the keyPressEvent
event handler.
def keyPressEvent(self, e): if e.key() == QtCore.Qt.Key_Escape: self.close()
If we click the escape button, the application terminates.
Event sender
Sometimes it is convenient to know, which widget is the
sender of a signal. For this, PySide has a sender
method.
#!/usr/bin/python """ ZetCode PySide tutorial In this example, we determine the event sender object. author: Jan Bodnar website: zetcode.com """ import sys from PySide import QtGui, QtCore class Example(QtGui.QMainWindow): def __init__(self): super(Example, self).__init__() self.initUI() def initUI(self): btn1 = QtGui.QPushButton("Button 1", self) btn1.move(30, 50) btn2 = QtGui.QPushButton("Button 2", self) btn2.move(150, 50) btn1.clicked.connect(self.buttonClicked) btn2.clicked.connect(self.buttonClicked) self.statusBar() self.setGeometry(300, 300, 290, 150) self.setWindowTitle('Event sender') self.show() def buttonClicked(self): sender = self.sender() self.statusBar().showMessage(sender.text() + ' was pressed') def main(): app = QtGui.QApplication(sys.argv) ex = Example() sys.exit(app.exec_()) if __name__ == '__main__': main()
We have two buttons in our example. In the buttonClicked
method
we determine, which button we have clicked by calling the sender
method.
btn1.clicked.connect(self.buttonClicked) btn2.clicked.connect(self.buttonClicked)
Both buttons are connected to the same slot.
def buttonClicked(self): sender = self.sender() self.statusBar().showMessage(sender.text() + ' was pressed')
We determine the signal source by calling the sender
method.
In the statusbar of the application, we show the label
of the button being pressed.
Emitting signals
Objects created from QtCore.QObject
can emit signals.
If we click on the button, a clicked
signal is generated. In the
following example we see, how we can emit a custom signal.
#!/usr/bin/python """ ZetCode PySide tutorial In this example, we show how to emit a signal. author: Jan Bodnar website: zetcode.com """ import sys from PySide import QtGui, QtCore class Communicate(QtCore.QObject): closeApp = QtCore.Signal() class Example(QtGui.QMainWindow): def __init__(self): super(Example, self).__init__() self.initUI() def initUI(self): self.c = Communicate() self.c.closeApp.connect(self.close) self.setGeometry(300, 300, 290, 150) self.setWindowTitle('Emit signal') self.show() def mousePressEvent(self, event): self.c.closeApp.emit() def main(): app = QtGui.QApplication(sys.argv) ex = Example() sys.exit(app.exec_()) if __name__ == '__main__': main()
We create a new signal called closeApp
. This signal is
emitted, during a mouse press event. The signal is connected to the
close
slot of the QtGui.QMainWindow
.
class Communicate(QtCore.QObject): closeApp = QtCore.Signal()
We create a class based on a QtCore.QObject
.
It creates a closeApp signal when instantiated.
self.c = Communicate() self.c.closeApp.connect(self.close)
An instance of the Communicate class is created. We connect
a close
slot of the QtGui.QMainWindow
to the closeApp signal.
def mousePressEvent(self, event): self.c.closeApp.emit()
When we click on the window with a mouse pointer,
the closeApp
signal is emitted.
In this part of the PySide tutorial, we have covered signals and slots.