wxPython dialogs
last modified January 10, 2023
Dialog windows or dialogs are an indispensable part of most modern GUI applications. A dialog is defined as a conversation between two or more persons. In a computer application a dialog is a window which is used to "talk" to the application. A dialog is used to input data, modify data, change the application settings etc. Dialogs are important means of communication between a user and a computer program.
We can use predefined dialogs such as message boxes, font or color dialogs, or create our custom dialogs.
A Simple message box
A message box provides short information to the user. A good example is a CD burning application. When a CD is finished burning, a message box pops up.
#!/usr/bin/env python """ ZetCode wxPython tutorial This example shows a simple message box. author: Jan Bodnar website: www.zetcode.com last modified: July 2020 """ import wx class Example(wx.Frame): def __init__(self, *args, **kwargs): super(Example, self).__init__(*args, **kwargs) self.InitUI() def InitUI(self): wx.CallLater(3000, self.ShowMessage) self.SetSize((300, 200)) self.SetTitle('Message box') self.Centre() def ShowMessage(self): wx.MessageBox('Download completed', 'Info', wx.OK | wx.ICON_INFORMATION) def main(): app = wx.App() ex = Example(None) ex.Show() app.MainLoop() if __name__ == '__main__': main()
This example shows a message box after three seconds.
wx.CallLater(3000, self.ShowMessage)
wx.CallLater
calls a method after three seconds. The first
parameter is a time value after which a given method is called. The parameter
is in milliseconds. The second parameter is a method to be called.
def ShowMessage(self): wx.MessageBox('Download completed', 'Info', wx.OK | wx.ICON_INFORMATION)
wx.MessageBox
shows a small dialog window. We provide three parameters:
the text message, the title message, and the flags. The flags are used to
show different buttons and icons. In our case we show an OK button and Information
icon.
Predefined dialogs
wxPython has several predefined dialogs. These are dialogs for common programming tasks such as showing text, receiving input, loading and saving files.
Message dialogs
Message dialogs are used to show messages to the user. They are more flexible than simple message boxes that we saw in the previous example. They are customisable. We can change icons and buttons that will be shown in a dialog.
flag | meaning |
---|---|
wx.OK | show OK button |
wx.CANCEL | show Cancel button |
wx.YES_NO | show Yes, No buttons |
wx.YES_DEFAULT | make Yes button the default |
wx.NO_DEFAULT | make No button the default |
wx.ICON_EXCLAMATION | show an alert icon |
wx.ICON_ERROR | show an error icon |
wx.ICON_HAND | same as wx.ICON_ERROR |
wx.ICON_INFORMATION | show an info icon |
wx.ICON_QUESTION | show a question icon |
These are flags that can be used with wx.MessageDialog
class.
#!/usr/bin/env python """ ZetCode wxPython tutorial This example shows four types of message dialogs. author: Jan Bodnar website: www.zetcode.com last modified: July 2020 """ import wx class Example(wx.Frame): def __init__(self, *args, **kwargs): super(Example, self).__init__(*args, **kwargs) self.InitUI() def InitUI(self): panel = wx.Panel(self) hbox = wx.BoxSizer() sizer = wx.GridSizer(2, 2, 2, 2) btn1 = wx.Button(panel, label='Info') btn2 = wx.Button(panel, label='Error') btn3 = wx.Button(panel, label='Question') btn4 = wx.Button(panel, label='Alert') sizer.AddMany([btn1, btn2, btn3, btn4]) hbox.Add(sizer, 0, wx.ALL, 15) panel.SetSizer(hbox) btn1.Bind(wx.EVT_BUTTON, self.ShowMessage1) btn2.Bind(wx.EVT_BUTTON, self.ShowMessage2) btn3.Bind(wx.EVT_BUTTON, self.ShowMessage3) btn4.Bind(wx.EVT_BUTTON, self.ShowMessage4) self.SetSize((300, 200)) self.SetTitle('Messages') self.Centre() def ShowMessage1(self, event): dial = wx.MessageDialog(None, 'Download completed', 'Info', wx.OK) dial.ShowModal() def ShowMessage2(self, event): dial = wx.MessageDialog(None, 'Error loading file', 'Error', wx.OK | wx.ICON_ERROR) dial.ShowModal() def ShowMessage3(self, event): dial = wx.MessageDialog(None, 'Are you sure to quit?', 'Question', wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION) dial.ShowModal() def ShowMessage4(self, event): dial = wx.MessageDialog(None, 'Unallowed operation', 'Exclamation', wx.OK | wx.ICON_EXCLAMATION) dial.ShowModal() def main(): app = wx.App() ex = Example(None) ex.Show() app.MainLoop() if __name__ == '__main__': main()
In our example, we have created four buttons and put them in a grid sizer. These buttons will show four different dialog windows. We create them by specifying different style flags.
def ShowMessage2(self, event): dial = wx.MessageDialog(None, 'Error loading file', 'Error', wx.OK | wx.ICON_ERROR) dial.ShowModal()
The creation of the message dialog is simple. We set the dialog to
be a toplevel window by providing None as a parent.
The two strings provide the message text and the dialog title. We
show an OK button and an error icon by specifying the wx.OK
and
wx.ICON_ERROR
flags. To show the dialog on screen, we
call the ShowModal()
method.
About dialog box
Almost every application has a typical about dialog box. It is usually placed in the Help menu. The purpose of this dialog is to give the user the basic information about the name and the version of the application. In the past, these dialogs used to be quite brief. These days most of these boxes provide additional information about the authors. They give credits to additional programmers or documentation writers. They also provide information about the application license. These boxes can show the logo of the company or the application logo.
In order to create an about dialog box we must create two objects.
A wx.adv.AboutDialogInfo
and a wx.adv.AboutBox
.
wxPython can display two kinds of About boxes. It depends on which platform we use and which methods we call. It can be a native dialog or a wxPython generic dialog. Windows native about dialog box cannot display custom icons, license text nor the URL's. If we omit these three fields, wxPython will show a native dialog. Otherwise it will resort to a generic one. It is advised to provide license information in a separate menu item if we want to stay as native as possible. GTK+ can show all these fields.
#!/usr/bin/env python ''' ZetCode wxPython tutorial In this example, we create an about dialog box. author: Jan Bodnar website: www.zetcode.com last modified: July 2020 ''' import wx import wx.adv class Example(wx.Frame): def __init__(self, *args, **kwargs): super(Example, self).__init__(*args, **kwargs) self.InitUI() def InitUI(self): menubar = wx.MenuBar() help = wx.Menu() help.Append(wx.ID_ANY, '&About') help.Bind(wx.EVT_MENU, self.OnAboutBox) menubar.Append(help, '&Help') self.SetMenuBar(menubar) self.SetSize((350, 250)) self.SetTitle('About dialog box') self.Centre() def OnAboutBox(self, e): description = """File Hunter is an advanced file manager for the Unix operating system. Features include powerful built-in editor, advanced search capabilities, powerful batch renaming, file comparison, extensive archive handling and more. """ licence = """File Hunter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. File Hunter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with File Hunter; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA""" info = wx.adv.AboutDialogInfo() info.SetIcon(wx.Icon('hunter.png', wx.BITMAP_TYPE_PNG)) info.SetName('File Hunter') info.SetVersion('1.0') info.SetDescription(description) info.SetCopyright('(C) 2007 - 2024 Jan Bodnar') info.SetWebSite('http://www.zetcode.com') info.SetLicence(licence) info.AddDeveloper('Jan Bodnar') info.AddDocWriter('Jan Bodnar') info.AddArtist('The Tango crew') info.AddTranslator('Jan Bodnar') wx.adv.AboutBox(info) def main(): app = wx.App() ex = Example(None) ex.Show() app.MainLoop() if __name__ == '__main__': main()
The example has an about menu item. After selecting the item, the about box is displayed.
description = """File Hunter is an advanced file manager for the Unix operating system. Features include powerful built-in editor, advanced search capabilities, powerful batch renaming, file comparison, extensive archive handling and more. """
It is not the best idea to put too much text into the code of the application. We did not want to make the example too complex, so we put all the text into the code. But in real world programs, the text should be placed separately inside a file. It helps us with the maintenace of our application. For example, if we want to translate our application to other languages.
info = wx.adv.AboutDialogInfo()
The first thing to do is to create a wx.AboutDialogInfo
object.
The constructor is empty. It does not taky
any parameters.
info.SetIcon(wx.Icon('hunter.png', wx.BITMAP_TYPE_PNG)) info.SetName('File Hunter') info.SetVersion('1.0') info.SetDescription(description) info.SetCopyright('(C) 2007 - 2020 Jan Bodnar') info.SetCopyright('(C) 2007 - 2020 Jan Bodnar') info.SetWebSite('http://www.zetcode.com') info.SetLicence(licence) info.AddDeveloper('Jan Bodnar') info.AddDocWriter('Jan Bodnar') info.AddArtist('The Tango crew') info.AddTranslator('Jan Bodnar')
The next thing to do is to call all necessary methods upon
the created wx.AboutDialogInfo
object.
wx.adv.AboutBox(info)
In the end we create a wx.adv.AboutBox
widget. The only
parameter it takes is the wx.adv.AboutDialogInfo
object.
A custom dialog
In the next example we create a custom dialog. An image editing application can change a colour depth of a picture. To provide this funcionality, we could create a suitable dialog.
#!/usr/bin/env python ''' ZetCode wxPython tutorial In this code example, we create a custom dialog. author: Jan Bodnar website: www.zetcode.com last modified: July 2020 ''' import wx class ChangeDepthDialog(wx.Dialog): def __init__(self, *args, **kw): super(ChangeDepthDialog, self).__init__(*args, **kw) self.InitUI() self.SetSize((250, 200)) self.SetTitle("Change Color Depth") def InitUI(self): pnl = wx.Panel(self) vbox = wx.BoxSizer(wx.VERTICAL) sb = wx.StaticBox(pnl, label='Colors') sbs = wx.StaticBoxSizer(sb, orient=wx.VERTICAL) sbs.Add(wx.RadioButton(pnl, label='256 Colors', style=wx.RB_GROUP)) sbs.Add(wx.RadioButton(pnl, label='16 Colors')) sbs.Add(wx.RadioButton(pnl, label='2 Colors')) hbox1 = wx.BoxSizer(wx.HORIZONTAL) hbox1.Add(wx.RadioButton(pnl, label='Custom')) hbox1.Add(wx.TextCtrl(pnl), flag=wx.LEFT, border=5) sbs.Add(hbox1) pnl.SetSizer(sbs) hbox2 = wx.BoxSizer(wx.HORIZONTAL) okButton = wx.Button(self, label='Ok') closeButton = wx.Button(self, label='Close') hbox2.Add(okButton) hbox2.Add(closeButton, flag=wx.LEFT, border=5) vbox.Add(pnl, proportion=1, flag=wx.ALL|wx.EXPAND, border=5) vbox.Add(hbox2, flag=wx.ALIGN_CENTER|wx.TOP|wx.BOTTOM, border=10) self.SetSizer(vbox) okButton.Bind(wx.EVT_BUTTON, self.OnClose) closeButton.Bind(wx.EVT_BUTTON, self.OnClose) def OnClose(self, e): self.Destroy() class Example(wx.Frame): def __init__(self, *args, **kw): super(Example, self).__init__(*args, **kw) self.InitUI() def InitUI(self): tb = self.CreateToolBar() tb.AddTool(toolId=wx.ID_ANY, label='', bitmap=wx.Bitmap('color.png')) tb.Realize() tb.Bind(wx.EVT_TOOL, self.OnChangeDepth) self.SetSize((350, 250)) self.SetTitle('Custom dialog') self.Centre() def OnChangeDepth(self, e): cdDialog = ChangeDepthDialog(None, title='Change Color Depth') cdDialog.ShowModal() cdDialog.Destroy() def main(): app = wx.App() ex = Example(None) ex.Show() app.MainLoop() if __name__ == '__main__': main()
In the above example, we have created a custom dialog.
class ChangeDepthDialog(wx.Dialog): def __init__(self, *args, **kw): super(ChangeDepthDialog, self).__init__(*args, **kw)
In our code example we create a custom ChangeDepthDialog dialog.
We inherit from a wx.Dialog
widget.
def OnChangeDepth(self, e): cdDialog = ChangeDepthDialog(None, title='Change Color Depth') cdDialog.ShowModal() cdDialog.Destroy()
We instantiate a ChangeDepthDialog class
. Then we call the
ShowModal()
method. Later, we must destroy our dialog with
Destroy()
Notice the visual difference between the dialog and
the top level window. The dialog in the following figure
has been activated. We cannot work with the toplevel window until
the dialog is destroyed. There is a clear difference in the titlebar
of the windows.
In this chapter, we have covered dialogs.