C# object-oriented programming
last modified July 5, 2023
In this article we cover object oriented programming in C#.
There are three widely used programming paradigms: procedural programming, functional programming and object-oriented programming. C# supports both procedural and object-oriented programming.
OOP definition
Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs.
There are some basic programming concepts in OOP:
- Abstraction
- Polymorphism
- Encapsulation
- Inheritance
The abstraction is simplifying complex reality by modeling classes appropriate to the problem. The polymorphism is the process of using an operator or function in different ways for different data input. The encapsulation hides the implementation details of a class from other objects. The inheritance is a way to form new classes using classes that have already been defined.
C# objects
Objects are basic building blocks of a C# OOP program. An object is a combination of data and methods. The data and the methods are called members of an object. In an OOP program, we create objects. These objects communicate together through methods. Each object can receive messages, send messages and process data.
There are two steps in creating an object. First, we define a class. A class is a template for an object. It is a blueprint which describes the state and behavior that the objects of the class all share. A class can be used to create many objects. Objects created at runtime from a class are called instances of that particular class.
var b = new Being(); Console.WriteLine(b); class Being {}
In our first example, we create a simple object.
class Being {}
This is a simple class definition. The body of the template is empty. It does not have any data or methods.
var b = new Being();
We create a new instance of the Being
class. For this we have the
new
keyword. The b
variable is the handle to
the created object.
Console.WriteLine(b);
We print the object to the console to get some basic description of the object.
What does it mean, to print an object? When we print an object, we in fact call
its ToString
method. But we have not defined any method yet. It is
because every object created inherits from the base object
. It has
some elementary functionality which is shared among all objects created. One of
this is the ToString
method.
$ dotnet run Being
C# object attributes
Object attributes is the data bundled in an instance of a class. The object attributes are called instance variables or member fields. An instance variable is a variable defined in a class, for which each object in the class has a separate copy.
var p1 = new Person(); p1.name = "Jane"; var p2 = new Person(); p2.name = "Beky"; Console.WriteLine(p1.name); Console.WriteLine(p2.name); class Person { public string name; }
In the above C# code, we have a Person
class with one member field.
class Person { public string name; }
We declare a name member field. The public
keyword specifies that the member field will be accessible outside the class
block.
var p1 = new Person(); p1.name = "Jane";
We create an instance of the Person
class and set the name variable
to "Jane". We use the dot operator to access the attributes of objects.
var p2 = new Person(); p2.name = "Beky";
We create another instance of the Person
class. Here we set the
variable to "Beky".
Console.WriteLine(p1.name); Console.WriteLine(p2.name);
We print the contents of the variables to the console.
$ dotnet run Jane Beky
Each instance of the Person
class has a separate copy of the name
member field.
C# methods
Methods are functions defined inside the body of a class. They are used to perform operations with the attributes of our objects. Methods bring modularity to our programs.
Methods are essential in the encapsulation concept of
the OOP paradigm. For example, we might have a Connect
method in our AccessDatabase
class. We need not to be informed
how exactly the method Connect
connects to the database.
We only have to know that it is used to connect to a database. This is essential
in dividing responsibilities in programming, especially in large applications.
Objects group state and behavior, methods represent the behavioral part of the objects.
var c = new Circle(); c.SetRadius(5); Console.WriteLine(c.Area()); class Circle { private int radius; public void SetRadius(int radius) { this.radius = radius; } public double Area() { return this.radius * this.radius * Math.PI; } }
In the code example, we have a Circle class. We define two methods.
private int radius;
We have one member field. It is the radius of the circle. The
private
keyword is an access specifier. It tells that the variable
is restricted to the outside world. If we want to modify this variable from the
outside, we must use the publicly available SetRadius
method.
This way we protect our data.
public void SetRadius(int radius) { this.radius = radius; }
This is the SetRadius
method. The this
variable is a special variable which we use to access the member fields from
methods. The this.radius
is an instance variable, while the radius
is a local variable, valid only inside the SetRadius
method.
var c = new Circle(); c.SetRadius(5);
We create an instance of the Circle
class and set its radius by
calling the SetRadius
method on the object of the circle. We use
the dot operator to call the method.
public double Area() { return this.radius * this.radius * Math.PI; }
The Area
method returns the area of a circle. The
Math.PI
is a built-in constant.
$ dotnet run 78.5398163397448
C# constructor
A constructor is a special kind of a method. It is automatically called when the object is created. Constructors do not return values. The purpose of the constructor is to initiate the state of an object. Constructors have the same name as the class. The constructors are methods, so they can be overloaded too.
Constructors cannot be inherited. They are called in the order of inheritance. If we do not write any constructor for a class, C# provides an implicit default constructor. If we provide any kind of a constructor, then a default is not supplied.
new Being(); new Being("Tom"); class Being { public Being() { Console.WriteLine("Being is created"); } public Being(string being) { Console.WriteLine($"Being {being} is created"); } }
We have a Being
class. This class has two constructors. The first
one does not take parameters; the second one takes one parameter.
public Being(string being) { Console.WriteLine($"Being {being} is created"); }
This constructor takes one string parameter.
new Being();
An instance of the Being
class is created. This time the
constructor without a parameter is called upon object creation.
$ dotnet run Being is created Being Tom is created
In the next example, we initiate data members of the class. Initiation of variables is a typical job for constructors.
var name = "Lenka"; var born = new DateTime(1990, 3, 5); var friend = new MyFriend(name, born); friend.Info(); class MyFriend { private DateTime born; private string name; public MyFriend(string name, DateTime born) { this.name = name; this.born = born; } public void Info() { Console.WriteLine("{0} was born on {1}", this.name, this.born.ToShortDateString()); } }
We have a MyFriend
class with data members and methods.
private DateTime born; private string name;
We have two private variables in the class definition.
public MyFriend(string name, DateTime born) { this.name = name; this.born = born; }
In the constructor, we initiate the two data members. The this
variable is a handler used to reference the object variables.
var friend = new MyFriend(name, born); friend.Info();
We create a MyFriend
object with two arguments. Then we call
the Info
method of the object.
$ dotnet run Lenka was born on 3/5/1990
C# constructor chaining
Constructor chaining is the ability of a class to call another constructor
from a constructor. To call another constructor from the same class, we use
the this
keyword.
new Circle(5); new Circle(); class Circle { public Circle(int radius) { Console.WriteLine($"Circle, r={radius} is created"); } public Circle() : this(1) { } }
We have a Circle
class. The class has two constructors. One that
takes one parameter and one that does not take any parameters.
public Circle(int radius) { Console.WriteLine("Circle, r={0} is created", radius); }
This constructor takes one parameter — the radius
.
public Circle() : this(1) { }
This is the constructor without a parameter. It simply calls the other constructor and gives it a default radius of 1.
$ dotnet run Circle, r=5 is created Circle, r=1 is created
C# ToString method
Each object has a ToString
method. It returns a human-readable
representation of an object. The default implementation returns the fully
qualified name of the type of the Object
. Note that when we call
the Console.WriteLine
method with an object as a parameter, the
ToString
is being called.
var b = new Being(); var o = new Object(); Console.WriteLine(o.ToString()); Console.WriteLine(b.ToString()); Console.WriteLine(b); class Being { public override string ToString() { return "This is Being class"; } }
We have a Being
class in which we override the default
implementation of the ToString
method.
public override string ToString() { return "This is Being class"; }
Each class created inherits from the base object
.
The ToString
method belongs to this object class.
We use the override
keyword to inform that we are overriding
a method.
var b = new Being(); var o = new Object();
We create one custom defined object and one built-in object.
Console.WriteLine(o.ToString()); Console.WriteLine(b.ToString());
We call the ToString
method on these two objects.
Console.WriteLine(b);
As we have specified earlier, placing an object as a parameter to the
Console.WriteLine
will call its ToString
method.
This time, we have called the method implicitly.
$ dotnet run System.Object This is Being class This is Being class
C# object initializers
Object initializers let us assign values to any accessible fields or
properties of an object at creation time without having to invoke a constructor.
The properties or fields are assigned inside the {}
brackets.
Also, we can specify arguments for a constructor or omit the arguments.
var u = new User { Name = "John Doe", Occupation = "gardener" }; Console.WriteLine(u); class User { public User() {} public string Name { set; get; } public string Occupation { set; get; } public override string ToString() { return $"{Name} is a {Occupation}"; } }
In the example, we create a new user with the object initializer syntax.
public User() {}
We define an empty constructor.
public string Name { set; get; } public string Occupation { set; get; }
We have two properties: Name
and Occupation
.
var u = new User { Name = "John Doe", Occupation = "gardener" };
We assign the values to the properties in the {}
brackets.
$ dotnet run John Doe is a gardener
C# expression-bodied constructor
It is possible to create expression-bodied constructors; they provide a more concise and better looking syntax.
var u1 = new User("John Doe", "gardener"); var u2 = new User("Roger Roe", "driver"); Console.WriteLine(u1); Console.WriteLine(u2); class User { private string Name; private string Occupation; public User(string Name, string Occupation) => (this.Name, this.Occupation) = (Name, Occupation); public override string ToString() => $"User {{ {this.Name} {this.Occupation} }}"; }
We have a constructor with two parameters; they are set in an expression-body.
public User(string Name, string Occupation) => (this.Name, this.Occupation) = (Name, Occupation);
The this
keywords are mandatory in this case.
C# target-typed new expressions
Target-typed new expressions do not require type specification for constructors when the type is known. This feature was introduced in C# 9.0.
var u1 = new User("Roger", "Roe", "driver"); Console.WriteLine(u1); User u2 = new("John", "Doe", "gardener"); Console.WriteLine(u2); var users = new List<User> { new("Thomas", "Roove", "programmer"), new("Lucia", "Smith", "hair dresser"), new("Peter", "Holcomb", "painter"), new("Orlando", "Black", "actor"), new("Patrick", "Allen", "police officer") }; foreach (var user in users) { Console.WriteLine(user); } class User { public string FirstName { get; set; } public string LastName { get; set; } public string Occupation { get; set; } public User(string FirstName, string LastName, string Occupation) => (this.FirstName, this.LastName, this.Occupation) = (FirstName, LastName, Occupation); public override string ToString() => $"User {{ {this.FirstName} {this.LastName} {this.Occupation} }}"; }
We demonstrate the target-typed new expressions the User type.
var u1 = new User("Roger", "Roe", "driver");
The var
keyword can be used to omit the type declaration on the
left side of the assignment, since the compiler can infer the type from the
right side.
User u2 = new("John", "Doe", "gardener");
The target-typed new expression allows us to omit the type declaration on the right side of the assignment.
var users = new List<User> { new("Thomas", "Roove", "programmer"), new("Lucia", "Smith", "hair dresser"), new("Peter", "Holcomb", "painter"), new("Orlando", "Black", "actor"), new("Patrick", "Allen", "police officer") };
In a list initializer, we save a few key strokes by omitting the type for each user.
C# class constants
C# enables to create class constants. These constants do not belong to a concrete object. They belong to the class. By convention, constants are written in uppercase letters.
Console.WriteLine(Math.PI); class Math { public const double PI = 3.14159265359; }
We have a Math
class with a PI
constant.
public const double PI = 3.14159265359;
The const
keyword is used to define a constant.
The public
keyword makes it accessible outside
the body of the class.
$ dotnet run 3.14159265359
C# inheritance
The inheritance is a way to form new classes using classes that have already been defined. The newly formed classes are called derived classes, the classes that we derive from are called base classes. Important benefits of inheritance are code reuse and reduction of complexity of a program. The derived classes (descendants) override or extend the functionality of the base classes (ancestors).
new Human(); class Being { public Being() { Console.WriteLine("Being is created"); } } class Human : Being { public Human() { Console.WriteLine("Human is created"); } }
In this program, we have two classes. A base Being
class and a
derived Human
class. The derived class inherits from the
base class.
new Human();
We instantiate the derived Human
class.
class Human : Being
In C#, we use the colon (:) operator to create inheritance relations.
$ dotnet run Being is created Human is created
We can see that both constructors were called. First, the constructor of the base class is called, then the constructor of the derived class.
A more complex example follows.
new Human(); var dog = new Dog(); dog.GetCount(); class Being { static int count = 0; public Being() { count++; Console.WriteLine("Being is created"); } public void GetCount() { Console.WriteLine("There are {0} Beings", count); } } class Human : Being { public Human() { Console.WriteLine("Human is created"); } } class Animal : Being { public Animal() { Console.WriteLine("Animal is created"); } } class Dog : Animal { public Dog() { Console.WriteLine("Dog is created"); } }
We have four classes. The inheritance hierarchy is more complicated. The
Human
and the Animal
classes inherit from the
Being
class. The Dog class inherits directly from the
Animal
class and indirectly from the Being
class. We also introduce a concept of a static
variable.
new Human(); var dog = new Dog(); dog.GetCount();
We create instances from the Human
and from the Dog
classes. We call the GetCount
method of the Dog object.
static int count = 0;
We define a static
variable. Static members
are members that are shared by all instances of a class.
Being() { count++; Console.WriteLine("Being is created"); }
Each time the Being
class is instantiated, we increase the count
variable by one. This way we keep track of the number of instances
created.
class Animal : Being ... class Dog : Animal ...
The Animal
inherits from the Being
and the Dog
inherits from the Animal
. Indirectly, the Dog
inherits
from the Being
as well.
$ dotnet run Being is created Human is created Being is created Animal is created Dog is created There are 2 Beings
The Human
calls two constructors. The Dog
calls three
constructors. There are two Beings instantiated.
We use the base
keyword to call the parent's
constructor explicitly.
var c = new Circle(2, 5, 6); Console.WriteLine(c); class Shape { protected int x; protected int y; public Shape() { Console.WriteLine("Shape is created"); } public Shape(int x, int y) { this.x = x; this.y = y; } } class Circle : Shape { private int r; public Circle(int r, int x, int y) : base(x, y) { this.r = r; } public override string ToString() { return String.Format("Circle, r:{0}, x:{1}, y:{2}", r, x, y); } }
We have two classes: the Shape
class and the Circle
class. The Shape
class is a base class for geometrical shapes.
We can put into this class some commonalities of the common shapes, like
the x
and y
coordinates.
public Shape() { Console.WriteLine("Shape is created"); } public Shape(int x, int y) { this.x = x; this.y = y; }
The Shape
class has two constructors. The first one is the default
constructor. The second one takes two parameters: the x, y coordinates.
public Circle(int r, int x, int y) : base(x, y) { this.r = r; }
This is the constructor for the Circle
class. This constructor
initiates the r
member and calls the parent's second constructor,
to which it passes the x
, y
coordinates. Had we not
called the constructor explicitly with the base
keyword, the
default constructor of the Shape
class would be called.
$ dotnet run Circle, r:2, x:5, y:6
C# polymorphism
The polymorphism is the process of using an operator or function in different ways for different data input. In practical terms, polymorphism means that if class B inherits from class A, it does not have to inherit everything about class A; it can do some of the things that class A does differently.
In general, polymorphism is the ability to appear in different forms. Technically, it is the ability to redefine methods for derived classes. Polymorphism is concerned with the application of specific implementations to an interface or a more generic base class.
Polymorphism is the ability to redefine methods for derived classes.
namespace Polymorphism; abstract class Shape { protected int x; protected int y; public abstract int Area(); } class Rectangle : Shape { public Rectangle(int x, int y) { this.x = x; this.y = y; } public override int Area() { return this.x * this.y; } } class Square : Shape { public Square(int x) { this.x = x; } public override int Area() { return this.x * this.x; } } class Program { static void Main(string[] args) { Shape[] shapes = { new Square(5), new Rectangle(9, 4), new Square(12) }; foreach (Shape shape in shapes) { Console.WriteLine(shape.Area()); } } }
In the above program, we have an abstract Shape
class. This class
morphs into two descendant classes: Rectangle
and
Square
. Both provide their own implementation of the
Area
method. Polymorphism brings flexibility and scalability to the
OOP systems.
public override int Area() { return this.x * this.y; } ... public override int Area() { return this.x * this.x; }
The Rectangle
and the Square
classes have their own
implementations of the Area
method.
Shape[] shapes = { new Square(5), new Rectangle(9, 4), new Square(12) };
We create an array of three Shapes.
foreach (Shape shape in shapes) { Console.WriteLine(shape.Area()); }
We go through each shape and call the Area
method on it. The
compiler calls the correct method for each shape. This is the essence of
polymorphism.
C# partial class
With the partial
keyword, it is possible to split the definition of
a class into several parts inside the same namespace. The class can also be
defined in multiple files.
Partial classes are used when working with very large code base, which can be split into smaller units. Partial classes are also used with automatic code generators.
namespace PartialClass; partial class Worker { public string DoWork() { return "Doing work"; } } partial class Worker { public string DoPause() { return "Pausing"; } } class Program { static void Main(string[] args) { var worker = new Worker(); Console.WriteLine(worker.DoWork()); Console.WriteLine(worker.DoWork()); Console.WriteLine(worker.DoPause()); } }
In the example, we have the Worker
class defined in two parts. The
parts are joined together by the compiler to form a final class.
$ dotnet run Doing work Doing work Pausing
Source
In this article we have covered OOP in C#.
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