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Dialogs

In this part of the IronPython Mono Winforms tutorial, we will talk about dialogs.

Dialog windows or dialogs are an indispensable part of most modern GUI applications. A dialog is defined as a conversation between two or more persons. In a computer application a dialog is a window which is used to "talk" to the application. A dialog is used to input data, modify data, change the application settings etc. Dialogs are important means of communication between a user and a computer program.

There are essentially two types of dialogs. Predefined dialogs and custom dialogs.

FolderBrowserDialog

This dialog prompts the user to select a folder.

folderbrowserdialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, StatusBar from System.Windows.Forms import ToolBar, ToolBarButton, FolderBrowserDialog from System.Windows.Forms import DialogResult class IForm(Form): def __init__(self): self.Text = "FolderBrowserDialog" toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() self.statusbar = StatusBar() self.statusbar.Parent = self toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.CenterToScreen() def OnClicked(self, sender, event): dialog = FolderBrowserDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.statusbar.Text = dialog.SelectedPath Application.Run(IForm())

We have a toolbar and one toolbar button. By clicking on the button, the FolderBrowserDialog appears on the screen. The name of the selected folder is shown in the statusbar.

 dialog = FolderBrowserDialog()

The FolderBrowserDialog is created.

 if (dialog.ShowDialog(self) == DialogResult.OK):
     self.statusbar.Text = dialog.SelectedPath  

The ShowDialog() method shows the dialog on the screen. If we click on the OK button of the dialog, the selected directory path is shown on the statusbar.


FolderBrowserDialog
Figure: FolderBrowserDialog

ColorDialog

This dialog displays available colors along with controls that enable the user to define custom colors.

colordialog.py
#!/usr/bin/ipy import sys import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, ToolBar from System.Windows.Forms import ToolBarButton, ControlStyles, ColorDialog from System.Windows.Forms import DialogResult from System.Drawing import Size, Color, SolidBrush, Rectangle RECT_WIDTH = 100 RECT_HEIGHT = 100 class IForm(Form): def __init__(self): self.Text = "ColorDialog" self.color = Color.Blue toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.LocateRect() self.SetStyle(ControlStyles.ResizeRedraw, True) self.Paint += self.OnPaint self.CenterToScreen() def OnPaint(self, event): g = event.Graphics self.LocateRect() brush = SolidBrush(self.color) g.FillRectangle(brush, self.r) def OnClicked(self, sender, events): dialog = ColorDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.color = dialog.Color self.Invalidate() def LocateRect(self): x = (self.ClientSize.Width - RECT_WIDTH) / 2 y = (self.ClientSize.Height - RECT_HEIGHT) / 2 self.r = Rectangle(x, y, RECT_WIDTH, RECT_HEIGHT) Application.Run(IForm())

In this code example, we use the ColorDialog to choose a color for a rectangle, that is located in the middle of the form control.

 self.color = Color.Blue

At the beginning, the color of the rectangle is blue. We use the self.color variable to determine the color of the rectangle.

 dialog = ColorDialog()

The ColorDialog is created.

 if (dialog.ShowDialog(self) == DialogResult.OK):
     self.color = dialog.Color
     self.Invalidate()

The code shows the color dialog. If we click on the OK button, we get the selected color and call the Invalidate() method. The method invalidates the entire surface of the control and causes the control to be redrawn. The result is that the rectangle is drawn with a new color value.


ColorDialog
Figure: ColorDialog

FontDialog

The FontDialog is used to select fonts.

fontdialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, StatusBar, Label from System.Windows.Forms import ToolBar, ToolBarButton, FontDialog from System.Windows.Forms import DialogResult class IForm(Form): def __init__(self): self.Text = "FolderBrowserDialog" self.text = Label() self.text.Parent = self self.text.Text = "Winforms tutorial" self.LocateText() toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.text.AutoSize = True self.Resize += self.OnResize self.CenterToScreen() def OnResize(self, sender, event): self.LocateText() def LocateText(self): self.text.Top = (self.ClientSize.Height - self.text.Height) / 2 self.text.Left = (self.ClientSize.Width - self.text.Width) / 2 def OnClicked(self, sender, event): dialog = FontDialog() if (dialog.ShowDialog(self) == DialogResult.OK): self.text.Font = dialog.Font self.LocateText() Application.Run(IForm())

We draw some text in the middle of the form control. We use the font dialog to change font for this text.

 dialog = FontDialog()

FontDialog is created.

 if (dialog.ShowDialog(self) == DialogResult.OK):
     self.text.Font = dialog.Font
     self.LocateText()

When we click on the OK button, we set a newly selected font for the Label control. Because the size of the text changes with different fonts, we must call the LocateText() method, which locates the text in the middle of the form control.


FontDialog
Figure: FontDialog

OpenDialog

This dialog is used to open files.

opendialog.py
#!/usr/bin/ipy import clr clr.AddReference("System.Windows.Forms") clr.AddReference("System.Drawing") from System.Windows.Forms import Application, Form, TextBox from System.Windows.Forms import ToolBar, ToolBarButton, OpenFileDialog from System.Windows.Forms import DialogResult, ScrollBars, DockStyle class IForm(Form): def __init__(self): self.Text = "OpenDialog" toolbar = ToolBar() toolbar.Parent = self openb = ToolBarButton() self.textbox = TextBox() self.textbox.Parent = self self.textbox.Multiline = True self.textbox.ScrollBars = ScrollBars.Both self.textbox.WordWrap = False self.textbox.Parent = self self.textbox.Dock = DockStyle.Fill toolbar.Buttons.Add(openb) toolbar.ButtonClick += self.OnClicked self.CenterToScreen() def OnClicked(self, sender, event): dialog = OpenFileDialog() dialog.Filter = "C# files (*.cs)|*.cs" if dialog.ShowDialog(self) == DialogResult.OK: f = open(dialog.FileName) data = f.read() f.Close() self.textbox.Text = data Application.Run(IForm())

We use the OpenDialog control to open C# source files. We have a TextBox control, where we display the file.

 dialog = OpenFileDialog()

The OpenDialog is created.

 dialog.Filter = "C# files (*.cs)|*.cs"

We set the Filter property to C# source files. Only C# files can be chosen with this dialog instance.

 if dialog.ShowDialog(self) == DialogResult.OK:
     f = open(dialog.FileName)
     data = f.read()
     f.Close()
     self.textbox.Text = data

After clicking OK, we read the contents of the chosen file and put it into the TextBox control.


OpenDialog
Figure: OpenDialog

In this part of the IronPython Mono Winforms tutorial, we showed various dialogs.